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Showing most liked content on 08/18/2016 in Posts

  1. 2 points
    It's always fun to RP before the games release
  2. 1 point
    Greetings everyone, Today I'd like to update you guys on some progress for Identity. Below, you will find new pictures that haven't been shown to the public eye yet. We know you are waiting so eagerly to play, but please remember everything takes time. Thanks to everyone who has shown the developers support thus far!
  3. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  4. 1 point
    So im aware of there being a police career, where you can branch up and eventually become what you want such as an FBI, CIA, Bomb squad, etc. I was wondering if there is such thing in a medical career, and if you branch up you can become a Pediatrician, EMT/Paramedic, etc. One more thing i was wondering is, would there be a medical unit that focuses his/her medical attention towards the police, for example during a police raid if the police need to raid a drug lag or a criminal organization base of some sort? And if there would be one, would he/she be considered a cop? Meaning be equipped with handcuffs, tazer, etc.? Or would adding something like that give it more of a "military feel" which is what the dev's are trying to avoid (From what i heard of)
  5. 1 point
    Description: I'm starting up a armored car business, as in one of the trucks that comes to your local bank/store to take the money to the bank (No pun intended). I think it would be a cool job and an absolute necessity to keep all of the money safe. So basically you will contact this company and tell them size dimensions of what you need transported and we'll send out an armored truck to get the job done. We can branch out to other things, not just money. We would take whatever item it is to where it needs to go (Money---->Bank). We will insure your money or item(s) fully as we have insured you everything will be safe. Updates will come below as I develop the company. Update: We will be a no questions asked sort of company. You need it done and can pay for it, sounds good to me. Our company will also be international but will begin in the US but will eventually reach around the world as long as the business roles in. Insurance packages will be available as I said before but are how they sound, optional packages, we only offer the 100% package if you have a long-term contract with us. But there will be other contracts available for one time uses and things of that nature. CEO: Wacky Head of Operations: Jack Frost Head of Marketing: Head of Tech: Guards and Drivers: DragonDoctor Trollbomber Job descriptions: Head of Operations - Will make sure the trucks are where they need to be when they need to be there. Will need to keep a nice fluid schedule going. Head of Marketing - Will handle getting our business out there and letting people know what we do, basically advertising. Head of Tech - Will keep our company up to date on the latest and greatest technology to keep our trucks as secure as possible. Guard: Will either sit along side the driver in the front or in the back will the secured goods, there should be 1 driver and 2 guards per van. Driver: Will need to be able to handle a quick schedule and find quicker routes. Less time on the road equals the safest trip for the good. If possible: I'd like to add some sort of GPS system into the trucks and security cameras on the outside of them, not sure this will be implemented in the game but if it is I will sure be using it for this company. If you're interested in any of the positions listed (Taken or not) please feel free to message me about them and we can try to work something out.
  6. 1 point
  7. 1 point
    Yes if the car is parked illegally, the police can issue you a ticket and also could get your car impounded.
  8. 1 point
    I clearly mention in my comments above the same things as what you just said. I said that we dont even know who will be in the commission because the person who creates the commission is the capo di tutti capi, also known as the boss of all bosses. The boss of all bosses will be whoever has the strongest family, and since the game is out yet we cannot determine who that is. All the other beef and stuff is just fun RP to me.
  9. 1 point
    Well from some Arma 3 life servers Ive played on and Some Gmod servers, I would say no parking infront of fire hydrants, red/no parking zones, private property, and just straight up leaving your car in the road. I'm sure there will be a government tow truck job where you can tow cars who violate parking rules.
  10. 1 point
    Can't confirm anything, but I'm sure you can get towed for illegal parking.
  11. 1 point
    probation would be cool. it would suck if someone had a killing spree, got jailed and does the same again after 45 minutes of jail
  12. 1 point
  13. 1 point
    And this job would benefit what in game? It's a bit of a useless job if it doesn't lead to anything.
  14. 1 point
    I don't think probation should be a thing because that's a rather dreary rp mechanic if you ask me.
  15. 1 point
    More law firms, yay! Welcome to the neighborhood (might be a bit late haha)
  16. 1 point
    This is an example of when we decide to go for game-play over realism. Prison is a big part of Identity; we've created a whole sort of mini-game surrounding prison life and we expect that while most people will want to get back into the world as soon as possible, some people may wish to make a life for themselves in prison. You can't just enter the prison, you are sent there after being arrested for a significant crime. You will also not go to prison for small things like speeding and such, as there are small jails. We're referring only to the release from prison here.
  17. 1 point
    I have already answered people like you saying they don't care about there community. Its reality that games get delays and also its a reality that not all deadlines get met on time so stop complaining.
  18. 1 point
  19. 1 point
    That feel when people think a game is made overnight. Ignorance is a bliss.
  20. 1 point
    This is not account support question, please post things in the correct section! @HairyGrenade please move this to the Q & A section
  21. 1 point
    Sounds like a good idea man. I can see a lot of PAYDAY 2 happening here but sounds like an awesome job you should definitely write some more info on it so people get the bigger picture of it all. Will be easier for people to find the idea acceptable or not. I think its a good idea and thats not my inner criminal talking