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  1. 2 points
    Are the modules Alpha or Beta? The Modules are not any kind of beta but serve more as a Alpha! The Beta will be the closest thing to the full game. When is the Beta going to release? There is no current release point for the Beta except after all 3 modules are released. (Late 2018 is my estimate) When is this Game going to release? There is no point for when it is known to release. (My Estimate will be Early 2019 Release) Town Square Release Schedule? The first Module is due to release 21st March 2018 30th November 2018 as so the developers can be sure to hit the release date. 21st March 2018 Countdown When is there going to be game play footage? The next video is said to be on Gun Mechanics, and I would hope to think it will be shown before the S.W.A.T. Module. Crime & Punishment Gameplay: https://www.youtube.com/watch?v=GT2b4YvylI4 Character Creation + Quick Tour: https://www.youtube.com/watch?v=kctp79UE5sI Day/Night + Interiors + Interactions: https://www.youtube.com/watch?v=tNcJj4C_8ZE Homes/ Apartments: Hotels are free, apartments are infinite, all will get to try an apartment in town square, and there will be limited houses around the map, and that Homes can Store items and are useful as HQ's for gangs. Pledges/ and Prices: Some pledges will stay and prices of them will increase while the rest of the pledges will be removed from the store completely. This will be done when the new Website launches which will likely be Early 2018 and so make use of the time left! New website has already been launched. Higher packages are likely going to be removed during Town Square release or later on. Pledge Car Insurance: There will be life time insurance for the pledge cars/ vehicles. Server Player Capacity: The server player capacity is going to be between 300 - 500 players per server! Server size: Will be 300-500 players. What will the size of the "Town Square" be? The "Town Square" module will be as stated a Town Square and there is no "Figure" on the size of it as of yet! Will this game be released on Consoles? No this game is exclusively for PC however after the full game release the Developers will look into console porting. MoTown's Answer to a post on the forum: Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget. Will this game be for MAC and Linux? Yes it will but I don't know if it will be shortly after launch of the game. Will there be AI (Artificial Intelligence)/ NPC's be roaming the map? No, this game is a player run game, but will have a few NPC's filling up the boring jobs which you and I would not do for hours on end e.g. standing at the tills of a shop, also they will be in the un-ownable shops too and they will be around in back-alleys to represent a (Black Market Dealer and Drug Dealers). Will there be any aircraft in this game? No there will not be aircraft in this game but the developers did mention a glider and possibly in the very far future they could still add them but that's not certain. Will there be Undercover cops? No, The reason why there won't be undercover cops is because the developers want a distinctive difference between cops and civilians/ criminals. How many buttons will be in the game? Probably more, but there will be radial menus for some things that will cut down on buttons. What steering wheels are supported? So far the Thrust-master ones are confirmed. ( if its a popular steering wheel, it'll work) Will this game be VR supported? Yes, the developers are working on it and want to be able to have VR supported because they want to use it too when playing the game. Unfortunately they don't think it will be supported at full game release. Is this game Subscription based? No! You buy the game (passport) and then you can play anytime with no more paying. Is there in-game Purchases? (read next question and the answer) Yes. Is this game Pay to Win? No, You can only buy cosmetic items. (Items which don't give players advantages). What are the system requirements? There is no official knowledge yet as its too early to say, but if you can run games like GTA V, Arma 3 and Ark you should be fine. System requirements are on Steam: https://store.steampowered.com/app/792990/Identity/ How is in-game money going to work? Money will be as close and realistic to the USD. What are the names of the 3 cities? Ash Hill, Roseport and Turtle Beach. Can you break in/ raid someones home? No, police cannot raid your house and also no one can rob your house. In correspondance to police not being able to raid your home, it is that you cannot enter your property if wanted either. What age rating will the game be? This game will be Rated 18+. Can you live with someone? Yes you can but you have to have a bedroom for every person who lives in your house. This even includes if you marry someone! Gangs: There will be a gang system, such as making a guild in MMO's. Gangs will have ranks and even HQ's which can be someone's house where all gang members have access or a shop a gang member owns. In Town square, there will not be a gang system YET, but there will be a friends contact on your phones and you can easily roleplay your gang, to begin with. You can have biker gangs, as there are Bikes (such as the ones in the pledges) and leather jackets. You can put insignias on your clothes to show off your gang. There won't be designated gang categories, such as Biker gang or Mafia, but you can Roleplay your gang to be any type you want. There will, however, be areas of the map designed for specific sub-cultures, such as bars that are Biker themed, such as Biker Club Bars. A player can always buy a bar, make it a Biker Club / Bar and make it the HQ of their Biker Gang, or the same with a Mafia gang, etc... Stress System: The Stress System is the games anti-RDM (random deathmatch = randomly killing people for no reason) system. What happens is everyone has a stress level, and if you stress is low, you take less damage, and high, you take normal damage. When you pull out a gun, you instantly get high stress, and when one is aimed at you or you are near a fight, your stress will slowly rise. This helps you to fight back and try and get the advantage on a gunman by using the stress system to your advantage. In weapon customisation: People always ask if there will be silencers or 8X scopes, and there will not be any long range optics or silencers in Identity. Murder: WILL be auto reported and you will be instantly wanted, other crimes require witnesses and a 911 call. Can you Marry? Yes, you can marry both sex. ~~~~~~~~~~~~~ Reddit and Exclusive interview questions and answers Below ~~~~~~~~~~~~~~~ Weapon Customisation? Weapon customization is quite detailed. Some weapons have more room for changes than others of course, but things like stocks, grips, sights and even paint/finish can be customized. Weapon actions are one of those things that don't work well in video games, mostly because no matter what you have in the game you're still firing with a mouse, and it will feel counter-intuitive making it over-complicated. For example, if you have a double action pistol and pull the trigger, your mouse click is all the same no matter if the hammer is back or forward so we need to design around the peripherals people are using to play. Weapon jams are something you can encounter. Our weapon physics are incredibly advanced and was one of the first systems completed long ago. We can create magazines of any size which hold physically accurate ammo. Calibre and even type (holopoint, FMJ, etc) have an effect on trajectory. Our programmer on the weapon physics read a lot of papers to get proper formulas, and they function off the same math used by real-world forensics. A bullet fired in Identity will travel almost identically to the same being fired in the real world, even when it comes down to things like stopping power versus penetration. Will there be physics to shoot through walls or boxes? Things that a bullet would usually go though in real world situations. Absolutely. Bullets are influenced by the material they hit. If it's wood, it will pass right through it with very little change to velocity, but a thin sheet of metal may still allow the bullet to pass through, yet reduce velocity enough that it may not kill, or do much damage to its target on the other side when it impacts. 1. What is in game prison like? 2. Is it like real prison with guards, rec time, shiving, and keeping a tight grip on the soap? 3. How does the drug manufacturing and trafficking work? 4. Can I get methylamine? 1. Identity's prison is very much a game within a game. As a prisoner, you can join one of three prison factions and battle for territory, or just hang out in the recreational room and chat and interact with other prisoners while you wait out your time. You'll be able to craft a crude shank and attack others, or attempt a prison escape as a group that the police will be forced to respond too from across the map. There are no player prison guards though. The decision for that was mostly just because we couldn't find a way to keep it engaging and fun. We don't want people to be forced to sit and watch other players. 2. For those in prison however, when they've served their time, they may simply exit the prison through a series of corridors that only they have access too, or if they just have a lengthy prison sentence, they can request a trial which will notify random players across the map to report for jury duty, in which case they will plead their case, and have their fate decided on by a vote whether to be released early, or spend the rest of their time behind bars. 3. & 4. In the outside world, there are a number of drug manufacturing processes, including the production of meth, heroin, cocaine, and marijuana. Each has its own unique crafting process. For instance, in order to cook meth, which is the highest paying and most valuable drug in Identity, it will require the player to purchase a mobile RV, convert it into a meth lab, and then steal all of the ingredients from across the map in certain factory locations. They'll then have to spend time cooking the meth through a series of time-based processes that determine the quality of the product before finally selling it to an NPC drug dealer for a big payout (or you can consume it if you feel like cutting into your hard-earned profits). 1)Price when the game releases 2)Will there be realistic payments for the jobs(on official servers)? I really hate it when you deliver a huge track full of diamonds and get 10k for it just breaks the immersion 3)Will the items take physical space inside the car not only for furniture but with job items as well (Weed, diamonds,etc) and will you be able to put more staff in the car if Let's say you have a 4 man vehicle but its only you and a friend inside so you have 2 sheets left will that mean extra space? 4)Will the things you buy have realistic prices? For example if you buy a Ferrari it will cost you something like 150k? 5)Will there be real life cars in the game or unlicensed cars like in gta v 6)Will there be any A.I cops or enemies? 7)Will i be able to raid other players houses? 8)Will there be a report system so you can instant report someone if he rdm's/vdm's you 9)Will there be an in game recorder so you can have proof for rdm ? (something like plays.tv lets say) 10)will there be a casino? 11)Any micro transactions? (not for cosmetic items) 12)Can you compare the driving to another game so we kinda know how driving will be like ?(i hope not like arma) 13)Will you be able to shoot while inside a vehicle 14)will there be rebel items like armored(extra armor and guns)vehicles, helicopters, jets. 1. Currently, you can pre-order, or pledge early for Identity for as low as $15 (without beta access) or $30 (with beta access) from our website @ identityrpg.com - however, we expect the price of the game to jump up to about $45 when it hits steam, as steam takes a pretty large chunk of income from each sale. 2. Expect Identity's currency to be realistic in value, so your pay will also be realistic. A pair of shoes may cost about $40, and a decent car around $30,000. A lot of games reward players with such high numbers in currency and damage though because there seems to be a psychological attracting to larger numbers, so we can understand why games do it but it won't be that way in Identity. 3. Items will take up physical space inside the trunk of a car. When a player accesses the trunk, there is a 2D grid placement system in which each item takes up a number of squares on the grid depending on its shape and size. The largest items will not fit inside the trunk of a small car, so a big semi-truck with a trailer may be necessary. 4. Oops, I answered this with #2 as well. 5. There won't be real-world cars or brands in Identity. We can't afford the license fees to include real brands in our game, and we're almost certain these companies would not want their brands associated with vehicle damage, or some of the criminal and illegal elements also featured in the game. 6. There won't be AI cops out in the game environment, driving police vehicles, or paroling streets. If there are any, they will simply stand behind a desk at the station recruiting new player officers or providing information. 7. You will not be able to raid another players house, or enter their house without their permission. We want player homes to be your personal space, safe from any outside influence. Players are going to put a lot of effort customizing their homes, and we don't want to jeopardize or disturb the work they put into it. 8. RDM/VDM isn't an enforced rule on official servers, but there will be a tool for reporting these actions on private servers who create rules for these actions. Instead, on Official servers, we have a stress system in place to discourage random attacks or griefing. 9. There won't be an in-game video recording tool, but you can use 3rd party video recording software like OBS, Fraps, or Shadowplay. 10. There will be casinos in Identity, but they are not player owned. 11. Micro-transactions exist for cosmetics, some vehicles, and some apartments, and will be claimable across all servers (hopefully including private servers). We will not sell weapons. 12. Expect driving in Identity to be realistic, much like Grand Theft Auto IV, not V. Players won't be able to survive crazy stunt jumps in Identity, and enough damage could disable your vehicle. Unfortunately however, we cannot easily do a damage model like you might expect to see in BeamNG. Damage has to be networked across the server, and we feel transmitting that much damage data could hurt performance. 13. You won't be able to shoot from inside your vehicle. We want to discourage random acts of violence for the sake of roleplay. 14. There won't be any armoured vehicles in Identity, apart from maybe SWAT trucks. We don't want to give anyone a PVP advantage based on vehicle armor. Aircraft are also not present in Identity, as it is important to us that players do not skip over potential encounters they may have gotten into while driving, and of course because we don't want the world to feel smaller by flying quickly from point A to point B. If anyone thinks of more FAQ questions please comment and I can add them in.
  2. 2 points
    Max Goodwell was born in 1988 in Detroit Michigan to a single mother and a motorcycle club. His father left his mother when she was 6 months pregnant with him. When she was around 8 months pregnant she met a man named Daniel Smith. Daniel was part of a motorcycle club by the name of The Sons of Liberty. He was acting President of the club at the time and decided to settle down with Max' mom. When Max was born he was given a life expectancy of only 6 months. But he surpassed that number and grew into a violent child. Max started experiencing black outs that caused him to go into fits of rage. His mother took him to the doctors and the only thing they could see that triggered it was stress and anguish. Max didn't care, all he knew was that he had a new toy to play with. Whenever Max would get mad he'd purposely go over the line and make himself black out. This was the case in 6th grade when Max blacked out and attacked a fellow student. He broke his hand in a door and hit him with a chair several times. Max was expelled and home schooled for the rest of his teenage life. Rarely going outside because of his problem, he started feeling like and outcast and grew hatred for everybody except for Daniel. Daniel made Max feel okay about who he was. And later made him feel like he had a cause. At the age of 15 Max was brought in the The Sons' warehouse where they had him kill. They told him that the man they tied up was going to kill him and his mom. That he wanted to rape him. Max didn't want to get mad, he wanted to control it. The man who was tied up started calling him names. Saying things like "You're nothing you pansy." Max felt anger, instead of for it to go away he embraced. He picked up a nearby wrench from the ground and beat the man to death with it. What Max didn't realize is that he had just killed the right hand man of one of the most dangerous Chinese gangs in Michigan. Daniel had him do it not as an initiation, but as a favor. Daniel didn't want to go to prison so he had Max do it for him. Max was eventually caught and sent to juvenile hall for 8 years. In that time Max' mom was shot and killed by the Chinese gang. Max was furious, he knew what Daniel did and wanted revenge. But unfortunately that was taken from him too. Daniel was killed by his own MC for betraying family. For 8 years Max spent his life hating and wanting to be angry. But in that time in jail he learned how to control his anger. Make his black outs less frequent, and learned how to fight without them. Max was 23 years old when he got out. And the only people waiting for him were The Sons. They offered him a full patch for the time he spent and for not ratting on them. In his eyes he was given a second life. A chance to be free from what he'd done in the past. So for 5 years Max rode with them and became high up with them. He was on his way to becoming VP, but then shit hit the fan again. The Chinese gang came back for Max. They killed for Sons and came after him after one of them squealed. Max packed his shit and left Detroit as soon as possible. He took his bike, vest and a bag of money and guns. After leaving Detroit Max stopped and thought about things. About if this is what he wanted. He dumped the guns and ripped off his patch. It was time for a start in a new place. And he found it with The Island. He heard a few clubs were started there and he wanted in. If he didn't make it there, he'd die trying.
  3. 2 points
    They work during certain hours and do have a life outside from making the game. Jesus just stop, they are aloud to do there own thing out of working hours.
  4. 2 points
    James u should become a Mod Tbh
  5. 2 points
    how stupid do you sound i said two years of development is enough for a few minutes of footage not for the entire game to be finished, fucking read
  6. 1 point
    My name is Ronni Hansen, 38 years old, im a butcher, but no job for me in this game, so i will become firefigther. I must say, i cant really wait to try this game out.
  7. 1 point
    Yes we've pledged money and yes we'd like a say in how this game is created but at the end of the day its not our game to create. We just need to leave it to the devs to create the game before our job starts at testing it. After all, this game did only start off as a concept and when it comes to games on kickstarter, you are not paying your way into a game that will definitely come out, you are supporting a game that might come out with your pledge rewards as a thank you. Most people dont remember this but with kickstarter, some games dont eventually come out but it was your choice to try and help get the game set up. If you dont like the fact that Identity could crumble then dont give your money to them but for the people that have pledged, im sure that a big percentage of them know this fact.
  8. 1 point
    Hello and Welcome to the Identity community! Great to have you join us here in the wait and please use the FAQ and search bar to find answers that you need. If you need to just quote me and I will reply to your questions. I can't decide for you and same with everyone else. I personally have already pledged $250 for this game and so I can't really support it to be a scam and I am definately on the side that the game is in progress and will release early 2017 but could have unexpected delays like all games do and I know the game has a very small team. (Just my opinion) Now if you feel that you think its a scam then don't pledge that $500 but if you want to help the devs out and / trust in them to deliver this wonderful game then go ahead but remember its your choice and no one can / should change your mind for you. You decide as its YOUR money!
  9. 1 point
    Everyone, please be nice and courteous to others on this forum. Some of the responses I see to threads asking perfectly legitimate and innocent questions are capable of turning people away from this community. Together, we have to show everyone that they are welcome to join in on the discussion here on this forum. Please help us discourage toxic or inappropriate behavior. Our official answer on the topic of consoles is that we have no current plans to release Identity to console platforms, but have promised to do our research into what it might require after our PC launch. This is not a promise that Identity will be available on console, simply a promise to look into it. At the moment, it would be fair to say that it is outside of our scope and budget.
  10. 1 point
    Hello. I know you're probably busy doing identity stuff, but is it at all possible to get some weekly/monthly devblogs? You might be updating ppl on twitter/facebook, but not everyone goes on there and we still want to know what you're working on. You don't have to release the game, but just release SOME info in your devblogs. When i first saw this game I was all hyped up for 3 whole months, but that has died due to the extremely long wait for a devblog. Thanks
  11. 1 point
    That helps. It's nice that you're doing that. It's really important to keep your supporters out of the dark. Not everyone is getting as much information, so it's easy for them to get impatient and become paranoid. I have things to do IRL so knowing that you're getting information is enough info for me, thanks. I'm low-maintenance.
  12. 1 point
    I know, yeah only defended them because I spoke to MoTown on teamspeak, I know a little whats going on and I occasionally get a little info about whats happening and so thats why I defend them. If you look at some of the questions asked, I even copied his answers from my steam chat with him as I asked him as I didn't have a good answer for the question asked on the forum. I spoke to MoTown for 4.5 hours asking questions and so I could give a little info on the forum to you guys. I will relay more info on questions if you pm me but don't expect a answer for everything especially on ETA's as I won't ask for them.
  13. 1 point
    Dion and The Ink Spots yesssss. After playing Fallout 4 I'm obsessed with so many old artists like Danny Kaye and Bob Crosby. They're soo good!
  14. 1 point
    I have already answered people like you saying they don't care about there community. Its reality that games get delays and also its a reality that not all deadlines get met on time so stop complaining.
  15. 1 point
    @EyeKey @AlexJamesTravers @DoctorFosterGloster @Kickapoo @Hatoful Here is Motown's answer when I asked him on steam. 19:37 - Motown: This is something we planned for early on, but it's more likely that it won't make it into Identity before launch. Possibly not at all. 19:39 - Motown: We'd love too but clothing already takes up a lot of our time, and doing so would probably double the amount of time it takes up.
  16. 1 point
    Fuck sports. I skipped every gym class. Fuck sweating.
  17. 1 point
    @Shimozukachi Oh boy this is a tasty one! "If anyone hates consoles then leave and go and find something that you would jerk off at" So you jerk off to consoles then? "My Grammar Just Fine" Considering you missed the word "Is" in that quote and I said your English overall is bad, which it is. "You all just wishing consoles to be banned so we all own PC's" Prove that we were saying that, because none of us actually said that. "It was announced by the devs that it's pc first and then they'll think about consoles" But it won't come out on console, there's just too many reasons why it wouldn't be suitable. "Dayz was released on pc first and now they have announced it will release on consoles" An isolated example, and a good example of why consoles are too limited to run some PC games. For example DayZ is still in Alpha on PC and is unoptimised as shit, meaning high end rigs still don't get the performance they should. What will that say for the PS4 version which will probably never happen anyway? "Nobody can stop the devs from making this game on consoles after pc release" Were not trying to, just saying that the devs probably won't waste their time downgrading the hell out of it to accommodate the small market wanting it on console including yourself. "That's why consoles are affordable, same hardware inside" Consoles are affordable because they have inferior and uncustomisable hardware inside. "Oh by the way consoles have an Internet browser, so that is a sign that consoles are a little bit PC" We are quite aware that consoles are computers, the only difference being the game console serves its purpose as being well, a games console. I do suggest next time you actually think about what you are saying before you say it, because making a load of stuff up or just generally saying dumb stuff like you did will not strengthen your argument, period.