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Showing most liked content on 08/05/2016 in Posts
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3 pointsHello, my name is Brendan. I just wanted to introduce myself so I could try and be part of this community, and what a wonderful community it is! This game looks SO amazing, it's everything I've wanted in a game. I've played Garry's Mod DarkRP, and it just doesn't have enough roleplay in it. So when I found this game, I got so excited. I'm really looking forward to being part of the community and having fun in Identity, and hello to all!
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2 pointsCouldn't resist that title. I have two questions regarding gender in identity. 1. Will we be able to change our avatar's gender in the character customization any time in game? 2. Are clothes restricted by gender? (I.E. would a woman be allowed to put on a suit and tie, or a man put on a dress?) These are some options that I would love to see in Identity!
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointHello! Thank you for taking the time to have a look around. Welcome to CORE Transport, we are a Bus, trucking and Delivery corporation, focusing to become your main and #1 in public transport. Trucking and driving coaches is a specialty for us, all of us at Core Transport are enthusiasts of the road ahead, we make promises that we will keep and ensure our service is of the highest quality and wont be beaten. We are already hiring staff which will eventually begin work in the proper application number in-game. I hope you enjoy this comprehensive description of my corporation. Core Transport is a corporation who's main focus will be to become your #1 in transport. Not everyone will afford vehicles in Identity, so we want to give people the opportunity to travel with ease across the Island, the system below is a beta prototype and we will be trying a lot of new things to see what brings more satisfaction to possible future customers. We are happy to be the first announced transport corporation on the old forums, and we had the pleasure of having the first business post in this section of the forums. We are dedicated to our community and we hope to co-work with you all so that you too can build a transit system you would like to see. I started Core Transport because i have a passion in all things moving. A lot of my family are in the logistics and public transport business. Core transport is based on real world collected data, we have several written documents describing how our logistical and public transport system will work on identity based on the information that we have right now, and a special thanks to @Motown for answering a lot of private messages on the site which in turn helped shape Core Transport. We have some exciting news and updates coming shortly, so keep an eye on this section of the forums to be the first to find out new and exclusive information about Core Transport The following is a prototype of our system and how we would like to start off in Identity. ------Description of our Coach / City bus price lists and description of our system------ Once in the game I am planning on making the tickets BASED around these prices: ((CITY / CITY OUTSKIRTS BUS LINES)) - City service -Regular [$3.50]* (The ticket price may vary depending from where to where you are travelling) -Return [$6.50] (This ticket allows you to travel to your destination, and be able to travel back without buying another ticket, the price may also vary) -Day Saver [$25.00] (This ticket allows you to travel as much times as you want PER DAY in a specific ZONE, such as city, or countryside. The price may also vary) -Collaborative [$15.00] (If you are staff or part of a company that are partners with CORE Transport, you will get this ticket, with a discount instead of the Day Saver) -Weekly Bus Pass [$150.00]* (If you do the calculations -per day- this ticket will save you money if you travel with us a lot, the price may also vary.) -Event Pass [$450.00]* (Hosting an event? need transportation for ALL your guests? hire a CORE Bus with one of our bus drivers, and make as much trips as you want, from anywhere to anywhere in ONE day, this deal may have discounts) ------------------------------------------------------------------------------------------------------------------- ((INTER CITY/COACH LINES)) - Inter City service -Inter City One way [$39.00] (Priority boarding = extra [$5.50]* -Inter City Two way [45.00] (Priority boarding = extra [$10.00]* -Inter City Worker pass [$100.00] (Unlimited trips for TWO Days.) (Priority boarding = extra [$10.00] -Inter City Collaborative [$26.00]* (Priority boarding = extra [$10.00]) (This is the city worker pass, at a discounted price for Co. Partners) One baggage = [$4.50]* Two baggage's = [$8.50]* Three baggage's = [$12.00]* (Prices may vary from time to time) (Special offers will be held for ALL of the above*) On-board meals will be served free of charge if travelling over 80km2* ------------------------------------------------------------------------------------------------------------------- (DAILY SPECIAL DEALS, OFFERS, AND MILES) If you travel daily with CORE Transport, for every mile you earn on your membership card, you earn points, point can later be redeemed to have free bus trips, free meals, free priority boarding or free baggage's. Every week, CORE Transport has a Friday and Sunday special which offers you a TWO WAY trips with any Inter city coach, for only $35.00, price includes vat, baggage and parking (if any) -----------Description of our Logistics system and how it works----------- Logistics - Deliveries and their cost: The way we will be calculating our deliveries cost is not by weight or type of goods but rather by how much room it will take in the truck trailer / van. Space in the truck trailer and van are divided into 6 zones, the costs would be as followed: SPACES 1 = 50$ | 4 = 400 2 = 150$ | 5 = 750 3 = 250$ | 6 = 1,000 Prices will be negotiable, and this is all a prototype. all feedback is much appreciated. Roles and procedures of the Logistical Driver. (1) The Depot: Drivers will collect their asset (vehicle) belonging to the C.T. Corporation at the start of their shift after the yard master / secretary* gives them their Driver Reference Nr and permission to depart from the Yard, once the driver receives his/her instructions then departure is permitted by the Security Guard. (2) The warehouse: The warehouse operators would be loading the truck before the driver arrives. Small vans or other truck drivers would be assigned to bring smaller goods to a company owned warehouse where the customers goods would be distributed to their final location. But it is possible to deliver directly from Factory > Destination if the payment reaches minimum for that process to occur. Its an important job to ensure that goods are loaded efficiently and effectively. (3) Secure Driver Procedure: When any driver enters a yard or distribution centre a driver number must be given, along with the vehicles registration plates and what kind of cargo is being transported. Core Transport is a 100% legal company and it is up to the Security Officer to ensure that no illegal contraband is ever transported. Heavy fines would apply for any contraband that would be attempted to transport. When trucks arrive and depart they are heavily checked by security officers to ensure the safety of the driver and compliance with the law. Dockets would be printed out for drivers with ALL the information they need to take off. This is not the finalized version of the C.T. system description. a logo and the full description will be uploaded in weeks to come.
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1 pointWell while lion is right about careers, the devs did say that we will be able to do other things, e.g. karaoke, pool/ snoocer, go to the cinema but i will double check that.
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1 pointYes, purely social part of the game. I believe there will be the cinema and karaoke bar and other such included in the town square for everyone to hang out with their friends.
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1 pointUpdate One member of the Highwaymen MC has joined the BCR MC crew in gta V, so were having some fun online. If anybody wants to join just request an invite! Were starting of simple for now, but later on once we get more members well possibly ride with some fellow MC's and host church. Thanks! https://socialclub.rockstargames.com/crew/bcr_mc
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1 pointThey're constantly expanding and growing the map size. And when it's complete and on the market(beta) they'll still be upgrading and growing the game. When it's finally released. It's gonna be very large cities with small towns scattered for whatever purposes. Hope I helped answer your questions and concerns Sincerely -ButteryNut
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1 pointIdentities logo secretly embedded into mountains similar to a crop circle. Or the developers faces on a magazine. Something easily overlooked, unless you're searching for it. It'd be cool to see the building logo of identity, visible from a certain distance in one of the cities, at a certain angle. But that's just me. Developers would be the only ones to do Easter eggs but i could think of countless but they're probably all silly or odd. So I keep it plain, and bland. But if I chose a Easter egg, personally, I'd like to see the identify based cities incorporated in one of the signs, like a saying, similar to "welcome to Nebraska 'the good life" On a build board, or in a small chicken scratch on a side walk. It's odd, maybe even childish. But it might just make her O-face.... Idk where I was going with that.^
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1 pointJust think about games like gta they take years to make and they have a bigger team and there way bigger than identity staff and yes identity will have a smaller map and less things but the team is small they are working fast so be quiet and wait or piss off
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1 pointFirst I want to thank @AndrewDonaldson for the thread but its a bit outdated.. So I am moving an updated one here! Enjoy Public Identity Server Status: Online Details: Server Updated TS Server Version: 1.0.2 Patch 1.0.3 Delayed! Read below =~~~= 51.255.155.172:9987 =~~~==~~~= Identity Public Teamspeak Server =~~~= =~~~=~~~=~~~=~~~=~~~=~~~=~~~=~~~= Enlisted Staff For This TS Project ServerMaster: @GamingSpectres TS Staff: @AndrewDonaldson + @Willbk4 We do NOT base staff off any ranks. You'll be known as staff, not mod or anything else. Website staff will have a little Identity Logo beside them so don't be fooled! We are NOT official nor apart or affiliated with Identity staff & Asylum! Hello, I've developed a mini-project if you would refer to it like that for the common area of the Identity community! Now this isn't the only thread being published because I am spreading the word about this! Q: So, what does this teamspeak offer? A: We offer channels for groups, crews & etc. Groups & Crews will be on there permanently unless removed for breaking a rule! Q: Does It Cost? A: Fuck you obviously!? Nahhh it don't its a free service from me too the community. I got the O-Kay from Mr @Paratus so dont kill me please I will give you free cookies Q: Does it cost to use a channel for my crew / etc? A: Crew Channels & Etc will be free of charge, all it requires is the group leader/don/owner/ceo watever da hell?! But yeah it only requires that because I am a nice guy & why not? Derp Q: What gets my channel removed? A: Removed channels (groups n etc) will be removed due to one of these reasons: Inactive - UnUsed - Explicit Convos Or Images - Rude To Staff etc.. Q: Is It An Official Identity Server? A: Sadly fuckers it isn't, its just a public one for everyone on the forums... Current stuff on the server right now: We might run/base this off The Official, Main & Dedicated Servers Of Identity!!! TS Server Master - TeamSpeak Server Master: @GamingSpectres Normal Wont Ever Be Apart Of TS - Its There For Show Passport | UnVerified - This Is The MAIN Group If You First Join, To Verify Send A Pic Of Pledge To TS Staff Passport | Verified - One Word... Congrats! Your Not A Full On Immigrant! Police - This Is If You're Apart Of The Law Enforcement! Swat - This Is If You're Elite Enough For The Law Federal Agent- FBI? CIA? ETC??!! If You Are Apart Of It Then Congrats Agent Mafia - Well Criminal Organisations Do Pay & For Crime As Well, But They Don't Pay Justice Boss Of Bosses - Number One Crime Family On A Official Server?! Prove It! Identity GameMaster - Identity Game Developer, Coders & Etc TS Server Staff - Teamspeak Server Staff, Only Those Badges Are OFFICIAL TS STAFF DONT BE FOOLED! TS Server Admin - Teamspeak Server Admin, Only Those Badges Are OFFICIAL TS STAFF DONT BE FOOLED! Website Staff - Moderators, Admins & Etc.. Only Official Website Staff Get This Notorious Criminal - Wanted By Police? Wanted By Swat? Wanted By Fed? YOU ARE WANTED BY ALL!?! Collect The Badge! Criminal - Wanted By Police? Get Better & Get Wanted By All Legendary - This Is A Private Award For Bug Fixers Or People Who Are Legendary In The Staffs Eye Motorcycle Crew // Club - This Is For Crews Who Operate As A Motorcycle Club, Gang Or Crew.. More Badges Will Be Added Once More People & Crews Join @Willbk4 - Made me look like a complete idiot on Teamspeak with the help of @AndrewDonaldson Thanks guys<3 @Willbk4 & @AndrewDonaldson has helped me test some feature before I fixed some perm problems.. So thanks to them! Kind Regards, GamingSpectres
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1 pointDont think this has been discussed tbh. Would like to see some sort of parkour in the game as well such as jumping over fences and onto ledges. Nothing too extreme like Assassins Creed
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1 pointYes 2017 early is hopefully beta and full release. The Game play video has not been released yet because they are having a problem within the apartment obviously which they are trying to fix.
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1 pointDirty Peasant. Jk and Herzog I'm getting GTA V very soon so i will join you as soon as I can, I can join on social club now tho because before I had PC I played the game on 360, I'm about level 30 ish
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1 pointThe way we plan to handle something like this, is to offer a park ranger spawn location for police officers in Identity, somewhere remote, and out in the woods. When they spawn, they will by default, be wearing park ranger clothing, and have access to park ranger vehicles. If they really wanted too, they could take this gear and drive all the way to the city and do their normal patrol in park ranger assets, but the important thing to note is that the two roles are merged into the law enforcement career for easier access.
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1 pointCurrently, the maximum jail sentence is 45 minutes. That could change! It's a simple value that we can set and modify on the fly, and will do so based on future testing! First off, there are two areas you may be placed in when arrested. Jail, for minor crimes lasting no more than 5-10 minutes where you will simply have to sit around in your cell, harassing the neighboring inmates until released, and Prison, for major crimes! The prison feature is like playing an entirely new game in itself! There is shanking, gangs, territory control, prison breaks, or even just social areas for those who don't want get their hands dirty! Prisoners can request a trial, and if accepted, will be sent to a court house where a jury of players will determine your fate. If acquitted, you will be released on the spot, where you can continue your life on the outside, but if found guilty, you will have to spend the remainder of your time in prison, and can choose to leave at your own will once your sentence expires.