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Showing most liked content on 08/03/2016 in Posts

  1. 3 points
    I am sure that a dev blog will come soon and hopefully a video shortly after. Hopefully the dev blog will come within the next 2 weeks.
  2. 2 points
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  3. 2 points
    Have we already gone over game physics, if so, can I get a link or information as to jumping, rolling, wall cover, ect. I recall something in the past about sneaking around, but i dont recall that covering whether or not you can climb onto trash cans, over fences, or up buildings.
  4. 2 points
    I'd like to see some sort of coffee shops implemented, I probably haven't looked around well even but i doubt there is something like that around. I'd really like to own a coffee shop or work in one.
  5. 2 points
    Once the game gets released i might think about setting up a "University Course" that will teach people about the basics of the game and how to go about making money in various ways and what not.
  6. 1 point
    HAI, my ign is dramagold (ik pretty gey) and my role play name is hunter everette. Im joining this wonderful forum and game from jordan (a country near palestein/isreal) Hope you guys enjoy your time here and the game itself. I for one am pumped for this game, its everything that i could possibly want
  7. 1 point
    Dont think this has been discussed tbh. Would like to see some sort of parkour in the game as well such as jumping over fences and onto ledges. Nothing too extreme like Assassins Creed
  8. 1 point
  9. 1 point
    They're from the movie Borat, if you haven't seen it you should its FUCKING hilarious http://putlocker.is/watch-borat-cultural-learnings-of-america-for-make-benefit-glorious-nation-of-kazakhstan-online-free-putlocker.html
  10. 1 point
  11. 1 point
    Q1- I'm not sure why you'd need a joystick to play a FPS RPG, There will be no aircraft in this game. There will however be support for steering wheels and other car controls. Q2- Yup, cops will be able to fine and send violators to jail.
  12. 1 point
    LMFAO im dying. Freaking savage
  13. 1 point
    That feel when people think a game is made overnight. Ignorance is a bliss.
  14. 1 point
    You know I'm just getting tired of constantly having to remind people the same thing over and over. Use the search function! It's is there for a reason and works. Each time someone does this it is breaking the rules. Please. Search it up before you ask because I cannot explain how many times this has been asked.
  15. 1 point
  16. 1 point
  17. 1 point
    Hello and Welcome to the Identity community! Great to have you join us here in the wait and please use the FAQ and search bar to find answers that you need. If you need to just quote me and I will reply to your questions.
  18. 1 point
    How do you know that there's no aliens if you haven't seen them? Huh? *Puts on tinfoil hat*
  19. 1 point
    all I want is crown victoria and tahoe, but other police cars would be cool
  20. 1 point
    I've kinda been here a while, I just really haven't made an official intro or anything, but here I go! My name is Leah, I'm 18 and I live on the East Coast of the United States. I don't really play many roleplaying games, but I love games with open worlds, simulations, and sandbox games, like Minecraft, Sims, and Harvest Moon. I was pretty bored of my usual games so I literally googled 'fun roleplaying games' and scrolled for hours until I stumbled upon Identity. I'm not really sure what else I'm supposed to write in this, but I plan on being a farmer in Identity and live out in the mountains! I'm so excited for this game, and hopefully I get to see a lot of you guys from the forums in game ! See you guys around!! ^.^
  21. 1 point
    this is better clickbait: aria sounds like a german thing... and here how the most popular arier looks like:
  22. 1 point
    The bait be strong in this one
  23. 1 point
    Shimo stop bullying the new guy its not cool
  24. 1 point
    TLDR: Cut the developers some slack, they have alot on their plate and they need to put their time into the game as they have a deadline to meet. So many of you are concerned with the state of the game so far, with people asking this game is never going to be out or if it is going to be released then its going to be the year 2034 by the time that happens well here's the thing; There's a team of approximately nine people all working on Identity, and there's one community manager known as @Motown that deals with uploading pictures to all of the social media outlets , writing dev blogs, keeping undesirables at bay, answering questions on here, twitter and Facebook, and I'm also presuming he is the one that also has to edit the video together then uploads it. Essentially you could say he largely on the marketing side of the game. However on top of this he has to admin for Asylum life (Arma 3 life server) which is a huge job on it's own. Also he has to 3D model. All of the models you have seen thus far of the game, have been made by @Motown and another 3D modelist in Asylum Entertainment. So you could say he has quite a job to do when it comes to being a 'community manager'. I put community manager in quotations because he does alot more than manage the community. But still there's the fact we haven't seen a video. People are drawing the line under, This game has been cancelled omg the developers are scammers. No, actually for a small team of nine we get quite alot of information given to us. @Motown tries to answer questions about the game everyday and gives new information on it, also we are given new pictures, once or twice a month. Yes we haven't seen a video but a video takes a long time to make. Time that the devs don't exactly have. Let me use an example real quick, if you know who I am, I upload Identity videos talking about the game, and giving news on it when I can, and usually depending on the length a video CAN take around 2-3 hours. Now why do they take 2-3 hours. Well first of all, I have to make a script, seems simple but yet it's not. You have to proofread the script otherwise you'll sound like you can't speak English and I have made mistakes of letting some words slide into a video and it just makes me cringe every-time I hear it back. But you also have to have the creativity to write it. This takes a while to do. The script is also there to structure the video out, just from reading it you will be able to see how the video flows. Now you could say don't bother with a script just do it without one. Well you could do it that way. However it would be extremely unprofessional with lot's of stuttering and the devs might not get everything in that needs to be said. Then once you are done with the script you move on to recording it, recording the video time wise. It depends really. If I were to mess up a sentence and slur my words, I would have to start it again, which is pretty goddamn annoying. I usually take half an hour, give or take recording it as I do edit the audio after each cut I do. Next we go onto the editing. Honestly I'm pretty quick at editing, I kind of just get into a rhythm with it and do it. It, depends solely on the person who is editing and how well they know their software so I can't get an exact number on it, but if the video is long it's going to take a long time to edit. Finally, you'll render out the video then upload it to the media outlets, e.g YouTube. This obviously depends on your specifications and on your upload speed. So... Why am I going through this. Well it's just so people can realise how long a video can actually take. Time that could be put into 3D modelling or coding for the game. Also these times are for me and what it takes me to make a video and they're 3-5 minute videos. Granted 3 hours for me would be for a much longer video but you have to remember that this gameplay video for Asylum Entertainment would take a long time because it has to be approved by @Paratus and if it's something he doesn't like he will make sure that it's done again because well he takes pride in the game. Remember nine people work on the game. Two of which work on 3D modelling and on 'community managing'. The rest have to work on coding for the game and people are coming and going from the company if I remember correctly. So give them some slack, the devs have alot on their plate. I really do recommend going to see a game being developed. You can see the YouTuber BrandonJla create his game 'Hover Junkers' and that is nowhere near on the same scale of a game like Identity, that also has around the same amount of people working on it, also to note that Hover Junkers is still in Early access. But as the consumers we do have a right to question the developers because at the end of the day we're the investors of the game, we determine it's success, and I really do understand peoples concerns. But like I said cut them slack because they're under alot of pressure and you know we should be happy that they want to take their time with a game like this. One last thing before I end this lengthy post, if you think its a scam why in the world would they still be answering questions and uploading pictures. If I were to create a scam, I would have got the kickstarter money and ran with it a long time ago, just saying. Also remember that they have a deadline to meet, Early 2017 but expect delays. Thanks for reading this post and I do hope that it helped clear up a few issues people were having. Oh and here's the Hover Junkers devblog btw (go watch to see how lengthy a game can take as it is quite a long and interesting process:
  25. 1 point
    There may be NPC vendors in shops to fill in the blank spaces, but I am quite positive player owned retail will be a thing. This is mainly because one large part of making money through identity is selling things, so having your own shop would be one way to do it whilst keeping on the side of the law too. I don't think you would make them as such because that would probably end up in a sketchy looking crafting system, like putting two pieces of coloured fabric together and it making a T-shirt, that would be crap. I would imagine it would go along the lines of designing your clothes on some sort of screen and than having them ordered to you, how they are delivered to you remains a mystery, it could be instant or they perhaps would have to be picked up and delivered to you by other players. Though that may not be an official job, you can easily wing something like that anyway by taking a photo of them and customising the exterior of your shop with the photos. You can then give them cash as a reward. But who knows, maybe that'll come up on the list of official jobs which you can be contracted under. Yes, most likely. This is because terraforming is a grey area due to the possible opportunities of griefing and spam, and as a result customisation will be a large part of the game instead. Unlike apartment buildings where a player is spawned into their own room once they go inside, there will likely only be limited shop slots on a server, meaning these shop slots are not limited to no customisation prior to somebody purchasing that spot. I too hope its a bit like the GTA layout, and it likely will. The devs will find some way of pasting the player made textures onto the shelves to make it look like their stock is actually there, and hopefully the player will go round and will buy different items of clothing depending on where in the shop they are.
  26. 1 point
    Well, first of all, just because people want answers to questions, does not mean they have no respect. A lot of the people asking those questions are actually investors in Identity, which gives them the right I would think. Second, your statement raises the immediate question, if you get to see images from Motown, then why are they not shown to everyone? Every single time someone on these forums raises the question of why is there no information forthcoming then either you, or one of the other self appointed 'Admins' leaps in telling folks to stop asking..........well maybe if someone from the actual Dev team would give an answer then they would stop asking. No matter how much you and you ilk seem to think you speak for the Dev team, you don't, and you thumbing your nose at the rest of the community by telling them you get special privileges really does not help.....at all. Some of you seem to think that the rest of us have never been involved in anything like this before (the OP here being a perfect example) well I'm sorry but this certainly ain't my first rodeo Herzog. If they were nowhere near ready then they most certainly should not have begun a Kick Starter, & people are right to question it because the amount of updates is very poor.
  27. 1 point
    I fear an uprising will soon occur, as more and more are getting concerned for the progress of Identity.....
  28. 1 point
    This exactly. I just want to see a little progress, it doesn't have to be a module yet, I do want to see a little more than a hair shader test. It's fair to be concerned at this point, in my opinion. That being said, I'm pretty certain no one here has anything against the developers. They've got an innovative idea that has kept me interested despite the lack of content. People asking for more content aren't trying to strong-arm the developers, we're merely asking to see how our money is being put to good use. love you devs, feed us
  29. 1 point
    I just want weekly dev blogs, Literally how hard is that? ffs. Also, cant wait to play this game when it comes out in 2025!
  30. 1 point
    Hate to burst you bubble, but there will not be any aircraft in Identity.
  31. 1 point
    I heard there will be a underground illegal fighting, that's where I'm at. I'm gonna be chuck lidel(or whatever) and woop some ass. While intoxicated on lsd. I'll be chucks opposite. Brass knuckles, black hoodie, and a black eye as all I plan on doing is exploring, but I would love for the fighting system to be in depth, and for there to be me- crowned king 28th a black eye and fat, blood dripping, lip. WOOT.
  32. 1 point
    I wear special boots to throw people off.
  33. 1 point
    FREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.