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Showing most liked content on 06/18/2016 in all areas

  1. 2 points
    @stormborn I personally don't want to join, but that sound like a good idea. Its just I hope you realise that the kinda people who are infringing other peoples rights are powerful and plentiful. But good luck with your militia
  2. 2 points
    @ChillBilly You sound very generous, you don't get that a lot around here. You should finalize it, it could be extremely helpful, like you said.
  3. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  4. 1 point
    Hello everyone, I am adding yet another guide that I have written in the past that will help you with making stock or business trading. This system has been tested and actually does work with little to no interaction from staff of a server, and has little to do with the actual game economy. This also coincides with my other guide for a business model found here: http://www.identityrpg.com/community/topic/1760-business-system/ ---- Business Stock Market Guide It is the objective of this guide to provide a clear view into business trading. The math is easy in the guide for a reason. This guide allows you to conduct business trading with little to no staff interaction or economic changes to the server. Example: Business A, sets a market value or valuation of $100,000. This means that the company makes $100,000 per in game session. A share of the company is worth .001% of the company in other words 1 dollar, whereas 100 shares of the company is worth 1% and in other words is an investment of $1,000. Should someone invest $1,000 into a single game period the market value of that company goes up to $101,000, this increases the value of the company, but lowers the amount of shares. A smart investor would buy when the company has a large amount of shares and a low cost, and then would sell the shares of that company to make the return OR the investor could collect a percentage from the game period's profits. Investments can carry over to other game sessions. So if "Investor A" was to invest $1,000 or 1% into a company worth $100,000, the market value of the company would increase to $101,000, The next investor that wishes to buy 1% of that company will have to pay $1,010 for the 1% share of the company. "Investor B" Invests $50,000 into the company at the rate of $1,010 per 100 shares of the company. This increases the value of the company to approximately $150,000. "Investor A" Decides to sell his or her 1% of the company for the return of $1,500, and a profit of $500, while the net value of the share only lowers to $1,490. ----------- What makes this a working system is that it requires no staff interaction to setup and use. It only requires the agreement of the businesses involved and of course lawyers and what not. This fuels a market fraud charge. ---------- Should you have any questions, or anything you would like to add to the guide, please leave a comment.
  5. 1 point
    What is the Militia? The 1st Identity Militia is a well armed group of responsible civilians. Tyranny is a natural instinct of some men and will no doubt find it's way into identity. Therefore a group of civilians, myself included are here to uphold the rights for the small people in identity. We will not openly bear arms against anyone unless rights are being seriously infringed by a group of people. This does not serve as a full time career, only as a safeguard group for concerned citizens. How to join? Please just message myself and I will interview you to get to know you Ranks. Head of the Militia: Stormborn 1st Lieutenant: Vacant 2nd Lieutenant: Vacant
  6. 1 point
    Welcome dude, and @JamesLuck01 next to your community name on your tag it says KYServers, meaning kill yourself servers?
  7. 1 point
    Touff's transport company My hopes with this company is to set up shop somewhere in the main city where we arrange meetings and deals. Then have warehouses through out the map to make quick deliveries to our various customers, which can request to transport ANY type of cargo ( no questions asked ). This company will require someone who can manage the shop ( doesnt have to be there 24/7 but he/she has to check in every once in a while ), drivers (depends on how many trucks we can afford ) and guards watching the werehouses ( again they can do whatever they want but they have to check in on certain periods of time maybe set up shifts ). All employees are allowed to increase their income with "tips" from customers unless it's required to harm the company for said compensation. Main assets as listed above would be a main building, 4 trucks minimum and 2 werehouses minimum. Prior experience is not required
  8. 1 point
    Can't wait for the Modules to finally meet my members and start discussing business,
  9. 1 point
    i agree with @Shimozukachi and @Miki_Chee like you wouldnt want to be killed by a wizard as its really just stupid and cybernetic limbs i can see working but not at release so just play the game as cop/criminal/civilan its your choice so make it special.
  10. 1 point
    Hello and Welcome to the Identity community! Please use the search function bar before posting questions or ideas as the ideas or questions may have already been asked/ posted on the forum.
  11. 1 point
  12. 1 point
    @TrueCrazyMan Its all good. Welcome back anyway.
  13. 1 point
    @TrueCrazyMan That took you two months to respond
  14. 1 point
    @Luca_Santarelli I'm not trying to start an argument, or piss you off, but if you aren't out for personal riches, what is the point of a crime family?
  15. 1 point
    @Luca_Santarelli There should be a pretty clear line between militia and what they stand for, compared to a crime family.
  16. 1 point
    @AndrewDonaldson I thank you for your support, best wishes to you friend
  17. 1 point
    @ChillBilly I was thinking over this; how will it work between different servers? I mean if you had say 6 people in a government position, those aren't going to be the same 6 people on a different server.
  18. 1 point
    How about we all relax and stop criticising each other and enjoy this picture:
  19. 1 point
    Well thank you for the compliment.
  20. 1 point
    @ChillBilly You invited 300? Goddamn dude, what do you do outside of these forums? Do you run your own Arma 3 life server or something? Could you possibly give me an example of what you mean with the streamers?
  21. 1 point
    @ChillBilly 'The game itself needs to cater to that of streamers...'? Like what? And, like I said, I don't know what the Arma 3 population is like. How many Arma 3 people do you think you could get to become loyal to Identity?
  22. 1 point
    Honestly, I think that due to the demographic being 90% of Arma 3 life people, that new 10% (like myself) might actually help. Or maybe not, I don't know. Also, the devs that are working on Identity are making it a player driven market, meaning your systems might actually be easier to implement then what they were in Arma 3 Life. But I wouldn't really know as I have not played Life mod.
  23. 1 point
    yep. they've mirrored an entire remake for right handed players
  24. 1 point
    That is some impressive marketing skills you have. Why not create your own marketing advice company? Or a shares business? I was thinking of investing, and you have helped me greatly. Thank you for this guide
  25. 1 point
    identity is a game in the reallife setting. no khajiit, no super mutants, no wizards, no females with underwear as ultimate legendary upgraded pay to win armor. got it? oh and if you want a cops and robbers shooter you should start playing battlefield hardline
  26. 1 point
    Well yeah I just mean it should be the same as dying any other time. Imagine Tom has $100k on him and Bill tries to rob him, tom can't just logout and disappear instantly. He's still at risk of losing his 100k. That would definitely make people think twice before logging out to escape a dangerous situation, since their character wouldn't escape it at all
  27. 1 point
    I want to roleplay an insane guy that doesn't know how to drive. Aka, running people over, crashing into their cars, driving on the sidewalk, etc. I might even roleplay a crazy taxi driver. Also, if there is a chainsaw in the game, I want to cut people into tiny pieces and dump them into the ocean. I also want to lock people in my basement and torture them.
  28. 1 point
    I say just let people have dick tattoos. Is it not punishment enough to have a drawing of a cock on your head?
  29. 1 point
    There should be a little skate system, not something big just a hobby!
  30. 1 point
    who needs a skatepark if he can have a whole island to skate on?
  31. 1 point
    It'd be cool if getting drunk also made you receive less fall damage, since it also works like this in rl.
  32. 1 point
    My signature says what I'm doing. For you people who can't read (I don't know what I'm going to RP)
  33. 1 point
  34. 1 point
    Who in their right mind would use it in a WOODEN BASE?! >:c
  35. 1 point
    I already mentioned that, and it was partially your fault. Who in their right mind would give me a fire wand?
  36. 1 point
    Not to mention that one time you burned our base! >:c