Jump to content
Leaderboard
Popular Content
Showing most liked content on 06/01/2016 in Posts
-
1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
-
1 pointIf anyone is interested in starting a marijuana grow operation ring message me. All this will be a rough copy for now. Looking into making it a little more professional in the near term. Actual game features may change our organization. Growers United Purpose: Start a network of pot production, distribution for the purpose of money making. I hope also to expand the network to include middle-men to the gun distribution networks, setup a money-laundering operation. Recruitment: Prospective members must provide a monthly kickback to Leader, and provide information on other marijuana grow operations in the vicinity. Once the beta opens up I will try and layout our territory. Members may not have a criminal record to when they join. If a member does get themselves in trouble with the law, The leader will back the member with financial support and retribution is necessary. Methods: Hopefully we can integrate with known clean business to further our cause. No-No's: Anyone caught talking with Police or law enforcement will be dealt with "properly". Bring all concerns/problems to the leader first and they will be dealt with. Trust is a major asset. Respect for the unwritten rules of the underworld is a must. Structure: Boss: BernyBernhard Right hand Man : OPEN Treasurer: OPEN (deals only with the right hand man and the boss) Business Liaison: OPEN (only deals with the boss) Growers: OPEN (Will only deal with the distributors) Distributors: There are 3 main distributers positions open (Distributors will only deal with the right hand man) Dealers: OPEN (will only deal with the Distributors) **Note** I will starting to get more active shortly. Really just waiting to get into the town center and check stuff out. IF anyone has information on how the drug production game mechanics are going to work PM me.***
-
1 pointThe Purpose ------------------ For all those who dedicate themselves to cop or any government official on any game. We are an org for people who have a true passion inside there heart for cop. The ones who love brutally beating particular individuals with the police baton. When we initiated the use of power swings with our magical batons we smile and laugh as the blood of joy splatters all over our face. If you see one of us beat the crap out of someone that twinkle in there eye shows true passion at the mercy and the screams of scared criminals. We have no heart, we have no care for what people think about us. What matters to us is Justice and punishment to criminals not giving a damn whether it contradicts morals, fairness, or humanity. http://steamcommunity.com/groups/assbeatingcops Join for updates keep in mind we might not be there at the exact time of open beta but we will be in soon enough.
-
1 pointDark Cypress Real Estate A name that stands for high quality service. Since 2003, we have been helping online citizens with buying and selling homes and condos, investment properties, renting commercial or residential space and finding that perfect vacation spot. Whether you are looking for a place for yourself or something to share we can help. To us, real estate is as much a passion as it is a business. That’s why we have continually led the industry in offering high quality real estate services. When our founder Christif Janick started the company he was a pioneer whose innovation and belief in customer service transformed virtual real estate. From the humble beginnings of purchasing a simple single family home to buying and selling hundreds of thousands of pieces of virtual real estate, he has worked non-stop to ensure virtual citizens realize their dream of having a place to call their own. Real estate is about more than just the physical piece of property it is also about communities which is why Dark Cypress believes in building communities as well as clients. We are the only real estate company with its own branded charity; The Shelter dedicated to funding women’s shelters and violence prevention and education programs across the world. Helping you is what we do. It’s as true today as it was 13 years ago. And we’re proud to say this philosophy will continue to drive us forward in the years and decades to come. Dark Cypress Real Estate is now bringing that experience and dedication to Identity and we are looking for clients and agents. More information coming soon.
-
1 pointHi my name is Alex I've been friends with the co-owner Motown(fuzzball back in the day) since gmod and we played as cops and my org was called "Ass Beating Cops" We plan to plant our seeds in this game but we are a brutal sort, we don't like scum criminals, cop killers. Our methods are a bit "unorthodox" but we get the job done by our use of terror and swift tactics and decision making. Here are some videos of us back in the day. Fuzzball appears in the video "The wild comboy hunt"
-
1 point
-
1 pointI'm wondering how exactly the role of firefighting will be played and how fires will work. For example can any residential or commercial catch on fire?
-
1 point
-
1 pointHi Ekriul, and welcome to our little corner of the internet! I hope as you said you find new friends and prosper here at identity!
-
1 point
-
1 pointAll of these things happened 5-6 years ago in Garry's Mod on our favorite server, Exiled. The gamemode is called PERP for those interested. I remember when you asked me to be a part of that last video. Good memories. Welcome to Identity old friend! I was also the mayor in this video: