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Showing most liked content on 05/20/2016 in all areas

  1. 4 points
    Ask yourself this. Does this thread really belong in the Town square? Or should it belong in the Ideas and Suggestions for them to improve this. Please, do not clutter the town square with posts that aren't remotely related. such as this one. Thank you.
  2. 2 points
    Hey all, Doc Rogers here. Reporting to you from California! Been following the progress of this game for a long time but am just now getting around to being on the forums. Cheers all! -Doc
  3. 2 points
    Yeh id say it's in the right section but does it really need to be on here? It's just clutter. If you really wanted to you could have just pmed the devs to discuss the mistake
  4. 2 points
    Ideas and Suggestions are related to what should be added in-game.
  5. 2 points
    I am just going to quote you on that I am just going to quote that quotation x2 nah, @SilberDrachen893 didn't break it @Raffen
  6. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  7. 1 point
    If your family operates on the US Server I hope my crew and your family can work together to achieve greatness. -Doc
  8. 1 point
    *Kevin turns and heads towards his truck, tossing the keys to the M3 over to his head mechanic, while he thinks back to the countless hours he spent rebuilding rally car engines after they where involved in a race. He hops in the cab of his truck, and just as he is about to set off he notices a missed call on his phone. As he sets off, making sure that Rosso is following him, he plays the message* "Who does this guy think he is" *As Kevin pulls up to warehouse at the harbor that Rick had told him was the meeting point, he reaches into the glove box and pulls out his custom 1911, checks that it is loaded, and stuffs it into his waistband before hopping out of the truck. Once Rosso gets out of his car, they walk into the warehouse. Once inside, Kevin ignores Michael and walks up to Elexis* "I have some bad news, Rick was in a fairly major accident earlier today, all I really know is that he was t-boned, and is in a coma right now" *Kevin then turns to Michael* "Before anything else happens, you need to realize something, I do not work for you, my drivers do not work for you. I am willing to work with you, if you figure that out. I will hold up my end of this bargain, but if you cannot accept that, then I guess you will have to risk getting busted yourself, because I am the only person on this island who would ever consider working with you. I would also suggest getting a fucking listed phone number, because I am not just at your beck and call, and I will just ignore any unlisted numbers that call me, do you understand me"
  9. 1 point
    https://www.facebook.com/IdentityCanadiangroup/
  10. 1 point
    I answered this for you on your other thread and also stop cluttering up tthe forum. They said only one character per server I think, but I am sure it would be cool if they give the server the option to allow 2 characters or not for private servers then that would be great.
  11. 1 point
    I saw a tweet earlier today saying they aren't sure yet but we'll likely be able to have a few characters per server
  12. 1 point
    There are no air veichles
  13. 1 point
    You just pay for the upgrade difference. I have the "Biker" pass and I can upgrade without having to pay the full price:
  14. 1 point
    disguisting. They had a thing going there
  15. 1 point
    C-C-C-Combo breaker!
  16. 1 point
    Thanks VirtualBurn! John, our project lead made that system himself and put a ton of work into it! We're very proud of it!
  17. 1 point
    I am just going to quote you on that I am just going to quote that quotation x2
  18. 1 point
    I am just going to quote you on that I am just going to quote that quotation
  19. 1 point
    I am just going to quote you on that
  20. 1 point
    @Vix is incredible at indexing my tweets! That's why we LOD to reduce the size of textures and meshes. Draw distance will also be manageable in client settings. I'm sure some lower end PC's will have some problems with Identity, but we're still doing everything we can to accommodate them!. That map is early concept art with improper scaling. We aren't working off it, but rather a composit of it with many many revisions. If we were to ask Pav to redraw us a new map with the new details, it would look a lot more convincing. Cities are much more dense, and cover a larger area of the map. Farmland is more expansive, with fewer trees. Roads and highways have been completely redrawn, and mountains have been re-positioned to make sense of the lake's water source. You'll love it!