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2 pointsI'm not sure if this has been done before, but here is a size comparison of the Identity island compared to Altis. BE AWARE: This is highly inaccurate and only exists to show a rough area. The detail on the Identity island is not remotely finished and will not look like this atall in the released game, as you can probably tell, because the size of a house on the Identity map is about the same size as a small town on Altis. I am simply using the map as an area base for the actual size. Enjoy! ADDITIONAL INFORMATION: Although the Identity map looks smaller, it will actually only have slightly less land surface area, because it will most likely not contain the giant bay in the center of the island that Altis contains. The Unnamed Island will be approximately bigger than Los Santos, and the same goes for Chernaurus (though they are still both dwarfed by Panau :3). I actually think this is a perfect size for a map, as it is not too big as so that it is hard for players to interact, but it is not too small so that logistics road trips are not possible.
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1 pointLangston Family / Dark Ace Mafia Welcome to the Langston Family, or the Dark Ace Mafia. We have already recruited many men, and have made many connections. We are looking for more loyal men that enjoy the Mafia style role playing. This crime family will control everything from the production of drugs, the dealers on the streets, the weapons trade, smuggling, hijacking, robbery, and whatever else we need to do to get that money. Everything illegal happening on the streets will belong to "us". This means if there is a petty dealer dealing on our streets, well, let’s just say he won't be there for very long without paying some fees. On top of all the crime, and money, we are a family, we support each other in times of need, and stand on the building blocks of loyalty that this family operates on. We will be a Suit Mafia, wear tailored suits, drive nice cars, and we treat everyone with respect, unless we are shown disrespect. Join this family, and have a lot of fun in identity, and make lots of money while doing it. Now a little about me not as a Don, but as a person. I am not the Don that sits in my office all day. I am not the Don that steals from the poor. I am the Man, which spends time helping the community. I give money to the poor, rent properties to people, create opportunity for those who seek it, and am just a very public kind of guy. Am I scared of being public, sure, you never know who wants to hurt you, but living in a room, is not living. I hope to see many of you in the game. Who can join? Anyone, if you like crime style playing, and mafia type scenarios, this is perfect for you. What will we do? We will do all the things a Mafia does. We will control the drug dealing in the towns, with dealers operating under us, giving us a cut of what they make, and we give them more product. We will control illegal gun trading in the world, doing big role play like deals, with other Family's. We will break the legs of anyone trying to take our turf, and if it becomes necessary, use our assets to have them taken care of. This is just a glimpse at what we will do when the full game is out. Climb the ranks of the Mafia family and become high up and powerful, and make a name for you, and your family, on identity. RANKS: First I have to say, ranking up is not about the money you bring in. You will not be ranked up before spending a considerable amount of time in the family, and proving that you deserve to move up the chain through nothing but pure dedication and success. 1st, Associate: You will not be in the family yet, but will role with us and see how things are done, and could be a street dealer, or deliverer for us, etc. Bring in $500 into the family, spend good time with the family, and prove yourself to the family to rank up. 2nd, Soldier or Street man: You will scout the streets, bringing information of people selling anything from guns or drugs to the attention of the family, you will be able to also show other Associates how we work, can be a pick up man for cash, and join the family on missions where we need the numbers. Bring in $2000 into the family, and prove your loyalty to the Langston name to rank up. 3rd, Enforcer: You will be tasked with doing some... shall I say, dirty work. Now don't get ahead of yourself, you’re not a Hitman. You will be an enforcer on the streets, intimidating, and maybe even kidnapping people who disagree with our rules on the streets. You will also be able to take soldiers and associates with you on jobs such as robberies and other various tasks. (All medium level jobs must be cleared with a capo, and high risk with the Don. Bring in $10,000, 1 new recruit, spend lots and lots of time in the family to prove that you deserve this promotion, and complete one mission for the boss to rank up. 4th, Capo: You will be in charge of territories and men. You will have your soldiers and associates, although this does not make it a competition between you and other capos, it is just that you are at the stage of control. You will have more leeway to do jobs and activities of higher caliber. Remember, we are a family, so no matter where we are, we always help each other. The capo can also give his own jobs and assign his own tasks to enforcers or soldiers, if he/she is confident they can get it done. Bring in $15,000 to the family, and 3 new recruits, show you are ready, and complete various tasks for the boss to rank up. 5th, Underboss: This rank will have limited slots. Whether I want 2, 3, or 4 is undecided yet. The Underboss(s) will act as the commanding voice of the family when the Don is away. They can assign major tasks to the capo's to then assign on their men. The Underbosses will be entrusted in handling many meetings with other families, supervising major deals and shipments, to ensure everything runs smoothly. You are the ones with the most experience meaning you make the calls above everyone under you. Special Division 1. Hitman: What I meant to say was special tool. To get to this rank, you must make it to the enforcer rank, and then come to the Don about this... Special job. You will be tasked with many, special assignments to say, clean up messes, or take care of things. You get the idea. This job will be rarely used as i personally do not like a mess, I rather people understand right off the bat, so don't expect much. 2. My men on the inside. People I have in law enforcement, politics, and more. These people will be critical to the longevity of our operations. RULES 1. Respect, 2. RESPECT 3. Loyalty 4. Obey higher ranks 5. Got a problem, don't freak out, come to the Don personally. 6. No Snitching, no talking to cops, civilians, or even your own sweet mother about things we do. 7. All rats will be caught, you won’t last long as a rat, we'll have people watching over everyone, and you will meet our special tool. 8. All money collected on family related jobs, will be split to 70% for those who "collected" the money, and 30% for the family. 9. Family money is not one man’s money, it is the money we use to further our organization, whether that be buying a poor soldier a suit, buying more cars for the family, getting "merchandise and tools" for the family, it all goes to the family, not just one man’s personal pleasure. 10. Steeling from the family is not smart, as this makes you a thief to the family, and that breaks this rule, and rule #3. Not only does the Don himself despise people who steal from the family, but everyone does as you are stealing from everyone, as that money could be spent towards the family and gaining even more money. If you’re short on cash, don's hold back your % on jobs, simply ask someone for a loan, or even the Don himself doesn't mind loaning and even giving money to his family members, because that's what we do. 11. Don't do ambitious jobs or activities on behalf of the family that could jeopardize the family organization without consulting the Don. THIS IS PRIORITY AND FAILURE CAN LEAD TO COMPROMISING THE ORGANIZATION AND WILL RESULT IN TERMINATION. Although on your own time, not in the family, if you want to do illegal things without consulting us, do not use our name, and take your own risk. 12. Along with the roleplay fun of the family, take some time off once in a while and just have fun, try other jobs, it is a new game and if you want to try new things, just take a break, ask the Don. 13. Always have your family's back. 14. As an associate or soldier, before committing any crime at all, ask a superior if it is ok. 15. If you’re caught doing a crime, say it was your individual choice to do what you did and you had no influence from anyone else. Sometimes you just got to eat some dirt to keep your family safe. This will not go unnoticed, as sacrifice, is a quality of a very loyal man and will lead to your recognition. 16. Close members of the Family's won’t be selling drugs, personally delivering illegal shipments, etc. This will be for outsiders that are under our control, and soldiers. This is to keep the crime semi disconnected from the family and helps insure the integrity of our operations. 17. UNDER NO CIRCUMSTANCES, are you to discuss plans, activities, operations, etc., with anyone outside of the family. Doing this will make you a RAT, and you know what happens to rats. Please message me if you are interested. Best regards, Kevin Langston
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointIntroduction The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld. Structure The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'. Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation. All of the families captains report to the underboss, the second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family. Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family. Kicking Up Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family. It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee. How to Join It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family. Rules of the Family The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are: - Your loyalty to the family comes before all else. - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so. - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman. - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun. Conclusion The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server. Regards, J.M
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1 pointWelcome to Underground Racing What we are We are the best racing drivers in all of Identity, and are for hire. What we do We organize and participate in the best street races, steal the fastest cars, and run the best chop shops. Why you should hire us The reason for hiring us is simple, it is because we are the best at what we do. What we offer is as follows. 1.Getaway drivers 2.Acquire getaway cars 3.Occupy the police 4.Blocker cars 5.Limited smuggling Racing What we do at a race is as follows. 1.Set up a route 2.Make sure the route stays clear 3.If the cops catch wind of whats going on, we make sure there is plenty of warning 4.Make sure the race is fair 5.Organize betting For entry there will be multiple tiers of fee's (tbd at a later date), as we aim to make street racing available to all who are interested. Anyone can participate in a race, if they can find the location. Ranks There will be two different "tiers" of ranks, the people who run the races/chop shops, and the people who work the jobs/leads the group. Leaders Leader, Oversees the operation, accepts/declines big jobs Assistant to the Leader, Helps oversee the operation, is acting leader if the leader is unavailable Accountant, Is in charge of money, is in command of bet takers/mechanics Street Captain, If not on a job and is present, makes sure that racing events run smoothly, they are offered any job offers we receive, and puts a crew together to execute them Drivers Drivers, Street captains can offer them to join in on a job, helps set up races, steals cars, race Bet Takers, Run the races, distribute the money to winners, take bets Lead Mechanic, Reports on how the chop shops are doing to either the Accountant, Assistant to the leader, or the Leader Mechanics, Run the chop shops Racers, Steals cars, helps set up races, race Associates, Not directly involved with Underground, but are among the first to know about races, may potentially be offered a position To join, a bet taker or higher may offer a frequent racer a chance to become a associate at first then you can prove yourself, or the leader/assistant to the leader may offer you a role. Rules 1.Never snitch, if you get caught and keep quite, and take to punishment, you will be rewarded 2.Never take on a job without letting someone know, it may interfere with something else 3.If a member is in trouble and you can help, help (if you are caught and follow rule 1, you will be rewarded even more) 4.Always respect the chain of command when on a job 5.Don't snitch If you wish to join go to http://www.identityrpg.com/community/topic/1066-looking-for-racers-underground-racing/ Nothing is set in stone, changes may be made as time goes on Website http://undergroundracing.wix.com/undergroundracing
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1 pointThe Santarelli Crime family is a full RP, Italian mafia Respect Few Fear None Live by it The Santarelli Crime family is a small, mafia styled family devoted to controlling smaller regions of the games map. You own a store in lower city area? 30% of your pay will be given to the family, every paycheck No business gets by without paying the family dues But don't worry, The family wont control a whole region or city, most likely a block or two. If possible three. Further information of our business will be discussed privately and when a member joins. No business is to be talked "on the streets" We are Different people day and night, dark and unknown completely apart from everybody else. Theirs only a certain few of us, so we keep operations real tight. The Family Omerta The full family Omerta is not to be talked about in person "on the streets". But rather when you join the mafia, and taking the Cosa Nostra. The Omerta is basically a code stating you will not talk to authorities, co-operate with the authorities, and co-operate with other families. It also states that any family member must do the time the authorities have given him, even if he hasn't even done it. Later on in the family, we might co-op with other small families, but that's not now. The Cosa Nostra The Cosa Nostra is the family oath, and is not to be talked about on the streets, with any other family, or any authority. But only to be talked about when joining the mafia. Our Family is more important than your own. What is said in the meeting, stays in the meeting. But never leaves your heart The HLR This is the third process of joining. (Out of 3, Omerta, Cosa Nostra, and HLR) The HLR is a code taken by all members of the family. Stating all members must be Honest, be Loyal and have Respect. Honesty to all family members Loyalty to everybody in the family Respect for everybody, and all family members Some basic, Family rules These rules are to be taken extremely Ethnicity – only men of Italian descent are allowed to become full members (made men). Family secrets – members are not allowed to talk about family business to non-members. Blood for blood – if a family member is killed by another member, no one can commit murder in revenge unless the boss gives permission. No fighting among members – from fist fights to knife fights. Adultery – members are not allowed to commit adultery with another family member's wife. Full Family Rules Members must be of age (14) 1. Be loyal to members of the organization. Do not interfere with each other’s interest. Do not be an informer 2. Be rational. Be a member of the team. Don’t engage in battle you can’t win. 3. Be a man of honor. Respect womanhood and your elders. Don’t rock the boat. 4. Respect your families loved ones, such as Daughters, Sons, his Wife, Grandchildren, Nieces, Nephews and anyone he describes as a loved one. This is somewhat related to rule #3 5. Be a stand-up guy. Keep your eyes and ears open and your mouth shut. Don’t sell out, The ‘stand-up guy’ shows courage and ‘heart.’ He does not whine or complain in the face of adversity, including punishment, because ‘If you can’t play, don’t play.’ 6. Have class. Be independent. Know your way around the world 7. No one can present himself directly to another of our friends. There must be a third person to do it. 8. Always being available for Cosa Nostra is a duty - even if your wife's about to give birth. 9. Money cannot be appropriated if it belongs to others or to other families. 10. When asked for any information, the answer must be the truth. 11. People who can't be part of Cosa Nostra: anyone who has a close relative in the police, anyone with a two-timing relative in the family, anyone who behaves badly and doesn't hold too Structure Boss - Head of the family Underboss - appointed by the boss, and is the second command of the family. He runs the day - to - day operations. Consigliere - The bosses right hand man, He is the third highest ranking member and is given the most respect. Next to the boss of course. The Consigliere attends every family meeting, acting as an aid or a representative. He also acts as the bosses aid. Capo - Leader of a crew of soldiers. He is also responsible for any tasks assigned, including murder, labor racketeering, it is usually a capo who controls the infiltration of union locals Soildier - Soldiers are the main workers of the family, usually committing crimes like assault, murder, extortion, intimidation, etc. In return, they are given profitable rackets to run by their superiors and have full access to their family's connections and power. When the books are open, meaning that a family is accepting new members, a made man may recommend an up-and-coming associate to be a new soldier. Associates - Associates are not actual members of the Mafia but rather anyone who teams up with them on a criminal enterprise of some kind. They could be someone who does business with the mob, including money-laundering bankers, crooked cops, lawyers, politicians, etc. There are also the Italian newcomers who have yet to be made, called cugines, and they play a minor role in the operation of the Mafia. Associates are also fair game on the streets, they are not protected by the organization. Anybody can be an associate in the mafia, however only Italians and Sicilians can be made. Made Men Before "Making your bones", A soldier must show extreme honesty, Extreme loyalty and extreme respect. You have to live by the HLR, showing the traits more than any other soldier. Becoming a made man means you have fully devoted your life to the family. Our family, has now become yours. The acception to your mother and father and child of course. Not your brother, not your sister, and not your wife. Acceptions will be made depending on how much the Cosa Nostra needs you. Before being inducted a potential made man is required to have carried out a contract killing; thus, murders committed for personal reasons do not count. Committing one's first contracted killing is referred to as "making your bones." When introducing one made man to another, the phrase "a friend of ours" is used, indicating that he is a member and business can be discussed openly with him; however, when introducing an associate or civilian with whom business should not be mentioned, the phrase "a friend of mine" is used. Made men are the only ones who can rise through the ranks of Cosa Nostra, from soldier to capo, (captain) consigliere, underboss, and boss. To attack, let alone kill, a made man for any reason without the permission of those Mafiosi higher up in the organization is seen as a cardinal sin which will normally be met with severe retaliation, in many cases regardless of whether the perpetrator has a legitimate grievance. The made man is traditionally seen as "untouchable" by the law as well as by his fellow criminals, a man to be respected and feared. Made men can only be 100% Italian or Sicilian Territory The Santarelli Crime Family will have full control of the docks closest to the biggest city. We will sell illicit cargo such as cigarettes, weed and booze. The docks are not just a work place for dock workers, anybody can come and hang around, walk about freely, converse with friends, and dock ships. Although one thing, the ships coming in will be prosecuted in a non-illegal fashion, for our safety and the safety of the men and women around the docks. Warning, If anybody sells anything they will be sent a message. ex. beating them. We will also control one extremely small area in Ash Hill where illegal "things" will be going on, the exact location will not be said. With that being said, we will do little to no work in Roseport. Luca Santarelli Santarelli Crime Family boss We are recruiting! Please ask any questions
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1 pointI am starting a Motorclub called Blood Hound MC. I am looking for loyal people that are not afraid to get dirt on their hands, that sad dont snitch you have to obey the code of silence this means that you dont talk about bussiness to anyone outside of the gang. Rules, nr 1, dont snitch dont talk about bussiness to anyone outside of the gang. nr 2, Always have your brothers back. nr 3, All rats will be caught dont think you are an exception nr 4, All the money that are made during diffrent jobs will be split 60% to the people that did the job 25% goes to the gang so we have something to fall back on and 15% goes to the members of the gang that did not help during this specific "performance" nr 5, You have to have the permission of a higher rank before you can do a crime nr 6, If you are caught during a job or just picked of the streets remember dont snitch just do the time, our gang pays handsomely for people that are loyal. Follow these rules and you will walk out a rich man but break these rules and then im not sure you will be able to walk. Ranks President AKA Prez, The president has the most power he is the leader of the chapter. He is usually the spokesman when dealing with the police or media. The president is the chairman at club meetings and represent the chapter at national meetings. Vice President AKA Vice Prez, The Vice president is the second in charge and takes charge when the Prez is away. It is also his job to make sure that matters passed at the club meetings are carried out satisfacorily. Treasurer AKA Money-Man, The Treasurers job is to collect club fees, runs and funds etc and paying the bills and he usually gets the job to check out diffrent oppertunites that will help the club. Sergeant AKA Policeman, The Policemans job is to make sure that every ruled is followed and makes sure that there is order during the meetings but he also controls the gangs firearms. Road Captain, The road captain plans the diffrent runs he picks the route and destination for our runs but he also has to make sure that everybody has enough fuel and usually drives next to the Prez or the Vice Prez Patchmembers, Patchmembers are members of the club that has deserved the right to wear the gans colours after a suitable period spent "prospecting" they take part in the running of the club and attend the gans weekly meetings aka Church. Prospects, A prospect is a prospective member of the club who have yet earned their patch. Prospects are expected to do what a Patchmember says. they must be prepared to do illegal activites to prove their worth to the club. Hangarounds, The hangaround is a stage before you become a prospect the purpose of this stage is to get known by all members before being accpected into become a prospect. Do our club good and you will climb the ranks fast and make some money on the way. How do i join? well all you gotta do is either message me or write on this page
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1 pointHello there, I guess this is more of a question than a sort. @HairyGrenade move this to Q & A please, Thank you. Q1 & 2: I am sure they have said that private server owners will be able to control nearly everything. e.g. income, job limits, the automated system for gov jobs (on or off), Houses/ or rent prices, tax, basic income. Q3: I believe they said you will not be able to upload cars or design new houses or apartments, clothing I guess I am not sure about. Well maybe in the future if they ever implement modding then you will be able to make new car designs maybe, Houses I am sure you won't be able to. Q4: I am sure they won't allow you to make a new map, but I am not sure, as because they may add a new map extension in a DLC in the future (don't quote me on that) a city probably not either as its something to do with map editing. Q5: Pretty much, I just think they will allow the stuff I said with my answer to question 1 & 2 but I am not sure and there are most definately a lot more controls I have missed. Q6: Definately not as a player but I saw on twitter I think they mentioned something about if they make a DLC, they will most probably change the theme of the game. e.g. medieval ages a such. I hope this helps. Regards James
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1 pointInteresting read and it looks like quite a bit of effort has gone into this, but you say that 'cosa nostra' is an oath. Cosa nostra is what mobsters refer to the mafia as, it literally means 'this thing of ours'. Either way, looking good.
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1 pointI wouldnt mind helos but only for those that actually need it. For instance a police chopper i dont mind but when civies have access to a chopper, everyone just gains the money for one and before you know it everyone has a bloody heli which isnt realistic. Possibly just for fire and rescue, ambulance, police and maybe governor
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1 pointCheck out my page, Langston Family in Hideout thread. You can see my family tree and stuff like that. I also look forward to seeing you in the future.
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1 pointYou may want to edit your banner so it match's your "Code" The banner currently says Respect few, Fear none and your code says otherwise.
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1 pointName: Elexis Karina Age: 24 From (City, Country): Tallinn, Estonia Appearance (Body, Face): Attire: dress shirt, leggings, VANS high-tops Job: Repossession representative Detail of House: minimalistic and modern apartment Detail of Car/ Vehicle: BMW X6 F16 or Porsche 911 [991] Personality: Moody, depending. Bossy at work, funloving in freetime Background: Used to be a drug distributor and overseer of mob work, traveled doing the same until she found a place in Identity
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1 pointI was in the Law Enforcement Department (LED) faction on Face of Mankind (FoM) and rose up to a high rank to oversee day to day operations. I also served as a Colonel in the Freedom Defense Corps (FDC) faction. As for RL, I'm currently US Army. 2 years in.
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1 pointPlayers will be able to form custom organizations that are separate from gangs/guilds and corporations, and are viewable to other via the players profile on social media sites in the in-game intranet (should they choose to display them). These organizations can represent almost anything, including political, and religious groups! We're really excited to see what people will make of this feature!
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1 pointYou don't know how glad I am that Identity will have some competent police. Nowhere else I've RPd has cops worth bothering with. Probably shouldn't be glad, you guys are just going to make my job harder but still.
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1 pointWelcome @LionKingGamer James what you said was largely inappropriate by presuming this guy would be a squeaker. Just because you have some biased view against 12 year olds doesn't mean everyone else will and this guy will have to "Find a server which won't complain if he uses the mic" Maybe you are the reason he would have to do that, because you have a pointless hate for 12 year olds. Way to make somebody feel welcome to the forums as well, you dick.
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1 pointYou will more than likely have to recreate your character when Identity launches as a full game. We expect that there will be a lot more to character customization in the full version than in The Town Square social module that you will want to take advantage of. Options will be added, some changed, or several potentially removed from now until then. We will however discuss transferring some of what you achieve during the social lobby module to your new character during release. We of course want your experience in the social lobby to be meaningful, and we would want to reward you for taking part in this experience with us!
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1 pointMercedes AMG GT 1969 Ford Mustang GT Ford F150 Raptor Ford F250 Raptor SUV BMW M5
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1 pointIf you may.... JK Personally i would really love for the Harley Davidson Street Bob to be in the game.. please <3
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