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Showing most liked content on 04/26/2016 in all areas

  1. 3 points
    If there isn't a very strong serious RP presence on the official servers I'll definitely relocate, or possibly start my own. Only concern is if you get started on an unofficial server and it goes down, you've lost a lot of time and effort.
  2. 2 points
    Hey, I'm from Australia, heard this game a while ago but for some reason didn't look further into it, then recently stumble upon it again and realised that this is the game that I've always wanted, looks great so far, will definitely be supporting it. Can't wait to see how it turns out.
  3. 2 points
    It's their "dream" houses, there will be a limited number of houses in Identity and just ONE owner per house, so I think that the big part will have a sort of studio and the lucky ones will have their own houses. We will all begin with a small amount of money (it depends of your pledge) and it depends of your "money-making" skills to get rich or not. Did I answered your question ? If so, leave a like !
  4. 2 points
    You'll be able to do all those things with the exception of sniper rifles. There are rifles, but scopes are limited because we want to encourage interaction. There are some scopes, but not with crazy sniper magnification. When it come sot the weapon stash, you can place, on your house/apartrment wall, a display board which guns can be attached to to show off your sexy weapons.
  5. 2 points
    Seems like you really thought about this, lol. I'm happy to see people are going to really roleplay in this game, it's everything that I was hoping for, good luck with the family, can't wait to see you all driving around the city.
  6. 1 point
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  7. 1 point
    Obviously, police work (and Identity by and large,) takes all kinds. So I'm curious--who here's coming from another mod/community where they did law enforcement? What were your experiences? Personally, I'm coming from Arma 3's A3L--I was a patrol cop there for a very long time, but I ultimately went my own way due to some differences of opinion with the department leadership and the direction the force was going. Even still, I spent hundreds of hours on patrol there, and I basically did it all--high speed pursuits, bank robberies, backing up SWAT as they executed search warrants, you name it. It taught me a lot about police work and I learned a lot about people. Hopefully, when Identity gets going, I'll be able to take that experience to the streets.
  8. 1 point
    Hello, I would like to start off by saying I'm new to this forum. I'm looking forward to this game ALOT! The thing that I am probably most interested in doing in this game is becoming a musician. I have a few questions and ideas to improve this career type. Questions: What instruments will there be? Will there be a DAW ( Digital Audio Workstation) in-game? How will music be distributed? Will there be a top songs chart or something along the line? Ideas: I think it would be really cool if people where able to record/produce songs of different genres, rap, pop, EDM, rock, and be able to send it into a record label. This would give people more opportunities to start up businesses, since the labels will be player owned. It would also be cool if the record labels could distribute these records to the people in-game. If a player sells enough records it would be cool if they got an item to put on there wall like a platinum record or something along those lines. Allowing this means you could set up charts to see how sold the most records and so forth. (This would create a whole new industry that the government could tax so the city funds will go up.) Festivals could also become a cool player driven business. Where a player would buy a plot of land and set up a stage and every month or so (When ever they want to do it) pay artist to come up and perform sets. There could be an admission price and this could end up making a lot of money for many players. TL;DR I would love for there be an extensive music industry in this game.
  9. 1 point
    Hello there. I've noticed alot of people on the forums saying that they would prefer to play this game in a light RP fashion, which seems a shame being that this game is going to be created simply for the element of realistic RP. I was wondering if any people on here, alike to me, are here for the more hardcore RP kinda stuff, if so, how many of you are there, and is anyone planning on creating a community harcore RP server right off the bat of when community servers get supported.
  10. 1 point
    Appearance and name Name: Delwyn Lenox Age: 27 Gender: Male Ethnicity: Caucasian Sexuality: Straight Hair colour: Brown Hair style: (Will see what's available when game comes out) Facial hair: Goatee Job (at the moment): Fisherman/Captain Wears at work: Captains uniform for fun. When he doesn't want it to get dirty he just wears some clothes he doesn't care about with a fisherman hat. (Maybe even those cool fishermen best things with bait attached and other fishing equipment) Favourite casual: Jeans and lobster T-shirt (Idk what shoes there are xD) Backstory Delwyn Lenox grew up in Scotland he had a peaceful life nothing wrong with it, not the best education but he passed exams. When Delwyn became 16 he was just fishing for his family until one day he read in a magazine about a place called Identity (I don't know what the actual Identity Island is called) in the USA and what great business opportunities it had. His dream was to own a big business. He travelled over to USA with funding from his parents and then realised.... how am I going to make this happen? Immediatley he gave up... he headed back to the airport in a taxi but when he got there he realised.... that he had left his wallet on the taxi! he was kind of screwed in terms of getting back but after some thought he realised there was nothing bad about this place and he could just settle down somewhere and do what he's always done..... fish! Now he just does fishing and some other things on the side.... he has a pretty good life going for himself but not a very good social life... there's room for development and maybe.... one day he'll get to make that business he wanted to make. To avoid criminals stabbing him (or worse) he doesn't let people know who he is because of the line of work he chose for his side business. He usually just drowns his problems out with alcohol specifically Scottish Whiskey. Other House: Yes Vehicles: Rusty Red Pickup truck, Fishing boat. Criminal level 1-10: 2/10 Importance level 1-10: 2/10 Popularity level 1-10: 4/10 (due to ferrying services) Accent: English (His dad was english his mother was scottish) Times apprehended: 0 Personality: Optimistic, loves the sea, Short tempered, likes to be alone with his thoughts, alcoholic. Smell: Smells like salt and fish. His breath smells of alcohol. Not pleasant but he rarely meets up with people so he doesn't care he'll only really wash if someone complains or for his own sake. Alcohol preference: Scottish Whiskey Alcoholic: Yes
  11. 1 point
    Mhm. Please let admins notify me if I am doing something wrong instead. Apology appreciated and excepted. I can understand that people still need to use the search function.
  12. 1 point
    Yeah and every single one of them is damn good. Wish I had time to draw a picture... Probably wouldn't of been good anyway.
  13. 1 point
    how about if you get kidnapped by the mob they can pry off your kneecaps?
  14. 1 point
    The difference is, this is a serious roleplay game whereas GTA is the opposite. If Identity was $15, people who have no interest in roleplay might still get it just to mess around, but no troll is going to spend $50+ just to mess up other people's RP. As for the houses I read somewhere that if you don't pay your bills you will lose your house, so that should deal with that. I agree with you that poor roleplayers are the biggest threat to Identity, but part of me thinks that they will be turned off of the game when they realise just how serious the roleplay is.
  15. 1 point
    3 Cars i would purchase, drive till they fell apart, then purchase again. 1957 Chevrolet Bel-Air 1969 Dodge Charger And the 1969 Plymouth Roadrunner I know the Devs want to keep it modern, but classics need love too.
  16. 1 point
    Oh, that would be pretty cool, just like @lukemac said a place where a lot of gangsters are, so it would be a pretty lively place where lots of different stuff will happen
  17. 1 point
  18. 1 point
    Hello and Welcome to the Identity community!
  19. 1 point
    Welcome to the identity community!
  20. 1 point
    Awesome, I look forward to the beta. I get paid this week and I am definitely going to be getting my beta pass as well
  21. 1 point
    You don't know how glad I am that Identity will have some competent police. Nowhere else I've RPd has cops worth bothering with. Probably shouldn't be glad, you guys are just going to make my job harder but still.
  22. 1 point
    Me. Definitely. I am going to start off on the public servers for a bit but have been asked to administrate someone's serious RP server once it goes up.
  23. 1 point
    I'm going to rise through the ranks and become chief of police. I cannot wait to clean the streets of the scum who aim to ruin lives!
  24. 1 point
    Sounds really well planned, a lot of effort put into this post.Hope it goes well.
  25. 1 point
  26. 1 point
    There will definitely be normal police, obviously, which you will start as. Since bombs are not in the game, I cannot see the bomb squad being part of it. FBI will most likely be in the game, or I hope so at least. What they could do is merge the CIA, secret service, and FBI, because there might not be enough for people to do as one of the jobs, or even enough people to do the work. But if they merged them into one body that managed all the things those three organisations do, that could work. SWAT we know will be in the game. CSI I can't see being in the game. Detectives definitely will, but I don't know what you mean by specialists.