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Showing most liked content on 04/23/2016 in all areas

  1. 3 points
    So I've heard that death in Identity will send you back to your last sync-point, but I feel like that would mean there aren't enough consequences for dying. I'd hesitate to say your character should be dead once and for all, but will there be some serious repercussions for dying in Identity? If it was made so that death was a serious matter, the game would be a lot more high-stakes and realistic, and people would be more fearful of doing stupid things and committing crimes, which would add a whole new layer of realism in my opinion and make the game that much more immersive and fun. Thoughts?
  2. 3 points
    I don't know the ins and outs of game development and publishing, so this idea might not float at all, but to help drum up hype for Identity, you could possibly release videos and screenshots through popular youtubers. That would give them an incentive to post videos about it, and attract the attention of their audiences. For example, Frankie on PC in 1080p has made a video about the game, so he'd definitely be willing to do this. Everybody here would understand completely, and if anyone's dumb enough to complain about 'selling out', it wouldn't be too hard to point out how much this is potentially helping Identity. Thoughts?
  3. 2 points
    Sounds selfish but I can't wait till there's a gangster flick about my epic crime empire.
  4. 2 points
    Well the Mariano Crime Family will be on an AUS server, so there's definitely work going.
  5. 2 points
    Oh i see yeh. Would be good. However i think they should still post those images and videos on here for us. I still think that using them through youtube will definitely increase popularity.
  6. 2 points
    I'm assuming there'll be a Commissioner at the top, but you'll have to work for it. Start off as a beat cop and maybe one day you can run the whole show.
  7. 1 point
    Introduction The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld. Structure The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'. Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation. All of the families captains report to the underboss, the second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family. Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family. Kicking Up Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family. It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee. How to Join It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family. Rules of the Family The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are: - Your loyalty to the family comes before all else. - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so. - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman. - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun. Conclusion The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server. Regards, J.M
  8. 1 point
    Obviously, police work (and Identity by and large,) takes all kinds. So I'm curious--who here's coming from another mod/community where they did law enforcement? What were your experiences? Personally, I'm coming from Arma 3's A3L--I was a patrol cop there for a very long time, but I ultimately went my own way due to some differences of opinion with the department leadership and the direction the force was going. Even still, I spent hundreds of hours on patrol there, and I basically did it all--high speed pursuits, bank robberies, backing up SWAT as they executed search warrants, you name it. It taught me a lot about police work and I learned a lot about people. Hopefully, when Identity gets going, I'll be able to take that experience to the streets.
  9. 1 point
    We're all obviously here because we are looking forward to Identity, but I think there are a few things that could potentially hurt the final game. Here they are: - Bad roleplayers: people who aren't playing Identity to roleplay and live out realistic arcs, but instead just want to have a super powerful character with no real story arc and no flaws, basically a superhero. also people who name their characters ridiculous things that just aren't names. - Twelvies: twelvies tend to ruin most games they find their way onto, and we can only hope they don't find their way onto Identity. they are not only 95% of the time terrible roleplayers who would be better fitted to GTA V, but also they ruin the immersion and have very little maturity. - Hackers / Trolls: both of these can be dealt with easily, with staff intervention, but if there aren't any measures in place to deal with them I can see them becoming issues. Anyone else have any worries? Maybe staff can answer our worries? Thanks.
  10. 1 point
    Im most likely going to join an MC
  11. 1 point
  12. 1 point
    It's possible, we haven't got confirmation either way, and while it's unlikely there'll be an age limit, luckily this game won't attract many young kids, thankfully.
  13. 1 point
  14. 1 point
    Our organization is AUS based so you can absolutely be involved in that
  15. 1 point
    This was a big problem on Gmod, because without consequence for death, people just put their money in the bank and charge headlong into a gunfight. Apart from ruining immersion, it also makes gunfights way too common and inconsequential. IRL if there was a gunfight, it would be a big deal, because life has meaning, Identity should simulate that as best it can in my opinion.
  16. 1 point
    I think the fact that the game is designed for RP specifically, unlike gmod, will dissuade some would-be trolls. It's a lot easier to troll on a system that's been manipulated, rather than a system that's running as-designed
  17. 1 point
    yay another aussie and welcome to the community
  18. 1 point
    You're right to some extent, guys. Now lets just hope that @Motown or @Paratus will accidently stumble upon this topic (actually, this won't happen by accident cos I already mentioned them here xD)
  19. 1 point
    That's true, but I think it would make more sense for you to create his son or nephew, rather than have the same guy come back over and over.
  20. 1 point
    I definitely think anything on you including money and guns (they've stated not clothes, and that's fair enough) should be dropped. I think if someone is able to kill someone else, they deserve the gun they drop. It's unlikely you'll see many guns larger than handguns, which I'm glad of. I like the idea of coming out of a hospital, but maybe you can only do this once, and the second time you are 'killed', your character is dead just as QurWinter says, and you have to make a new one.
  21. 1 point
    Welcome aboard mate, Herzog from the UK, a pleasure to meet you. I hope you settle in well and if you ever have any question, dont be afraid to ask anyone here. We are all friendly Hope to be seeing you in game
  22. 1 point
    I've seen a few of these but I'm imagining they release new exclusive pictures and video clips through different youtubers, makes it more special for their audience, and therefore more likely to look into the game.
  23. 1 point
    Typically hitmen don't use sniper rifles. Most of the time they have a handgun, go up close to the person, put an entire mag into them, drop the gun and flee. I think it's only movies and high profile assassinations that make us think hitmen use snipers.
  24. 1 point
    Indeed, it's a very great and revolutionary idea which'll improve the roleplaying, but you forgot to mention what exactly should happen after your characters death (like a death from a fatal wound when you just cant be saved) . I think that it should be the compelete removal of your dead character and a throwback to character creation menu where you'll be given an opportunity to make a completely new one. P.S. Someone might not like the idea because it has its pros and cons
  25. 1 point
    You don't know how glad I am that Identity will have some competent police. Nowhere else I've RPd has cops worth bothering with. Probably shouldn't be glad, you guys are just going to make my job harder but still.
  26. 1 point
    I'm assuming there'll be some sort of administration system. As long as you've got a few admins spectating around the place and on stand-by to deal with bad RPers and RDMers, that should clear up a lot of potential issues.
  27. 1 point
    Greetings and welcome back to the forums my friend. Call the moderators for help, the email you used is probably still alive. Wish you luck and if you ever need a job contact me!
  28. 1 point
    ANNOUNCEMENT We are pleased to announce that our Discord server is open for anyone to join! Come see us if you are interested in: - Partnering with ASC - Joining ASC - Joining our Business Outreach Program - Or just stop by to have a chat! A qualified Aegis Employee will be available to help you with anything you need. To join our Discord click this link.
  29. 1 point
    May I suggest maybe in some way we can implement like a kind of overwatch like csgo has for some things that would make it harder for people to break roleplay and discourage them? Just an idea.
  30. 1 point
    The best way to do it would be a whitelist system for the official servers so that only 15+, mature, serious roleplayers can get on. But that's unlikely.
  31. 1 point
    I'm sorry to be the one to stop the hype train on this one! I misunderstood John when I asked him about this. The video will not be put out this week, but very soon! I'll be a little more careful gathering information in the future!
  32. 1 point
    I believe it is important to establish the Democratic community. I will be declaring myself as the first Official Democratic Candidate! I believe that elected officials should work for the people. We should get paid no more than that Fireman risking his life. You should get paid equal to the work that you do! Get shot in the line of duty? You just earned yourself a bonus my friend. Business is an important part of our economy, but do NOT let them greedy bastards horde their money while you cannot afford a bicycle due to the fact you are being paid $7.50 an hour as a FIREFIGHTER! This is not cool. It is so un-cool, that I would make sure the excessively wealthy pay their fair share of taxes. That means by %...not lump sums. Sorry rich Republicans, looks like you'll have to pay a tiny bit more, though I doubt you will have to sell any of your Lambos. More on my Policies will come with time and with questions! Please, feel free. Vote Democrat, VOTE JOHNSON! (Rebel Ninja)
  33. 1 point
    @Syym you're the only person who has even a shred of a proper campaign, you've got my vote, and if you're willing to maybe deal in some illicit deals with our organization, all the better.
  34. 1 point
    Name: "Aldo Leo." Age: "26" Race: "Italian..Strictly Italian." From: "Naples, Italy" Appearance: "5'11, clean shaving, guinea..." Attire: "I prefer to wear Italian tailored suit's.." Job: "Do ya really want me to say it?....Fine..I'm one of those guys you would see in Good Fellas, or The Godfather.....A Wiseguy, A Mobster, Mafioso, whatever you would like to call it." Detail of house: "Ya want my ATM PIN code too?...Forgeta Bout It." Detail of Vehicle: "Preferably a Muscle car, or a Cadilac...Either one will work." Personality: "I ain't gonna lie, I'm brutally honest and a huge asshole....But I'm willing to give someone respect if they deserve it...." Background: Aldo is a classical tough guy who grew up in Naples Italy, his father, uncles, brothers, were all connected with the Genovese Crime Family. Aldo began his life of crime at the earliest age of 19, after graduating from his private school, he quickly got to work with his family, running chop shops and illegal card games for his older brother Marco, and his father Daniel Leo. After the passing of Vincent'The Chin' Giagante, Aldo's father: Daniel, was promoted to boss and now held control of the family. Upon having his new promotion, Daniel sent Aldo over to the island of Identity, to see what his son could do on his own. Aldo was given permission to join other crime families, and in which began his test. Aldo is currently eager to back to business and start up something in Identity, not wanting to disappoint his father.
  35. 1 point
    @SimplyAwesomeYT The Devs said that you can host a server when the game is fully released (but not on beta... I think). The Devs also said you can change certain aspects if you are hosting a server. They haven't gone into massive detail, so it's really hard to get info on this. My opinion, I think as the host you will be able to change a lot of things. From weather to users starting money. But, we will just have to wait and see. Hope this helps!