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Showing most liked content on 04/13/2016 in Posts
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3 pointsDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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2 pointsI'm sorry to be the one to stop the hype train on this one! I misunderstood John when I asked him about this. The video will not be put out this week, but very soon! I'll be a little more careful gathering information in the future!
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1 pointIt would be cool if say you could go onto a map via your in-game phone, tablet or PC for that matter and arrange a meeting with someone at a certain time at a certain place, this would give the other player(s) a text message or Email in game whether to accept or deny this or an alternate to this is to reply via a text or Add new location and time. Just a fun little idea of mine, if it has already been posted please remove this
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1 pointWhat will be the way to trade between two players? I was thinking about something simple like in the picture below. What do you guys think? Tell me your opinion. And leave a like if you agree !
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1 point@Herzog Haha he's removed his profile photo now we already know its Aziz
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1 pointYes. Let's go on everyone's YouTube video and spam it with a website link
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1 point
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1 pointThe drop system would suck, imagine if you need to deal drugs, you drop drugs, the buyer drops money, it would be messed up, for sure the system that I posted could look more modern, it was just an example but it would be easier and more secure for everybody, don't you agree @Vohnde ?
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1 point
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1 pointI like this. Gives me an actual job as a mechanic. @Motown please try and do something like this...please! <3
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1 pointYou, sir, are an idiot who can not be gotten through to. Marked and labelled as a lost cause.
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1 pointWelcome Dude To Identity Hope to see you ingame Also your picture is very flashy
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1 pointthe developer has spoken already. accept it! trust and obey! if you don't accept it please go and play cheat theft auto v - the ballad of fat script kiddie.
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1 pointWhat I think is that if you want to "pimp" your vehicle, you buy your pieces on internet or in a customisation shop (if it will exist) then you have two choices: - You pay the mechanic that he puts everything OR - You do it by yourself if you know/learned how to put everything (if you're a mechanic or have some "skills" in it)
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1 pointIf you own anything in a official server say "server #1" and then say go on "server #2" of the official servers, all your things will carry over with every official server, so there is no worries there but if you are wanted for murder on 1 official server then you will be wanted on all official servers! Also the only thing is the community servers the money you make on them will not carry over to any other server. If I have answered your question or have been helpful please leave a like!
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