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Showing most liked content on 04/11/2016 in Posts

  1. 2 points
    @Motown Is it possible to see some new pictures of the game at least, to see the progress. I'm sure that everybody will agree with me.
  2. 1 point
    Introduction The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld. Structure The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'. Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation. All of the families captains report to the underboss, the second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family. Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family. Kicking Up Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family. It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee. How to Join It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family. Rules of the Family The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are: - Your loyalty to the family comes before all else. - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so. - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman. - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun. Conclusion The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server. Regards, J.M
  3. 1 point
    Hi all, I'm a 17 year old from the UK and I'm looking to possibly set up a team or group for when Identity launches. This is essentially just to make things easier and/or more enjoyable when playing the game, I always find multiplayer games more fun whilst playing with friends. So if you're 16 - 18 (ideally) and speak English maybe we can work something out - just leave a post on this topic and we can chat on Skype or Facebook or something. Also if you have an Xbox One maybe we could chat/game on there (where I play most of my games - as my computer is utter sh*te). Thanks Josh
  4. 1 point
    Hi all, This just occurred to me after reading posts on jail time and different punishments. If you go to prison will you have some sort of criminal record? Would this then prevent you from joining particular professions? I don't think the police force would want someone with a criminal record working for them. I don't know if the devs had said anything on this but just thought this would be an interesting addition. -Josh
  5. 1 point
    These all seem to be great ideas I do fancy being able to do just community service and not have to survive in a prison enviroment as that would be horendous.
  6. 1 point
    I'm sorry to be the one to stop the hype train on this one! I misunderstood John when I asked him about this. The video will not be put out this week, but very soon! I'll be a little more careful gathering information in the future!
  7. 1 point
    identity island (:
  8. 1 point
    https://helpx.adobe.com/photoshop/atv/cs6-tutorials/alpha-channels.html next time just add an alpha channel
  9. 1 point
    even if there is like a thing on steam workshop for it and people can vote on what tattoos can uploaded and create your own
  10. 1 point
    I say just let people have dick tattoos. Is it not punishment enough to have a drawing of a cock on your head?
  11. 1 point
    I think that some cars should have it or let it be a upgrade you can buy, Yep upgrade you can buy is good
  12. 1 point
    I wouldn't say that all the cars going into the chop shop are necessarily legally obtained, not to mention some of the work being done, so I don't think most people would want to use it. It is a good idea for the future though if I decide to go legit
  13. 1 point
    A simple way but yeah why not ! Another idea about criminal stuff that I have, is that each crime that you did would be righten in your "documents" and if somebody wants to hire you for a job, will see every (criminal) thing you did and would know if you are/was a criminal or not. What's your opinion about that ? And one more time : LEAVE A LIKE IF YOU AGREE !
  14. 1 point
    Love it really love the rusty look. I like to keep my posters with the dirty sheet of paper look
  15. 1 point
    When you log out, just ensure that your house is locked.
  16. 1 point
    G'day, Yes they do plan to implement a addiction effect. So each drug has a buff but the drawback is that your character gets addicted to that substance. Hope this helps
  17. 1 point
    I think you have X time to pay the "ownership tax", which is low but exists so game registers you as an active player. If the money was just extracted from your bank, a millionaire could own a house for a very long time without logging in at all. I think it would be closer to once a week or once every 2 weeks, but not sure, honestly.
  18. 1 point
    This is close except that you missed the part that if you dont come on the game to pay rent then you will lose the building.
  19. 1 point
    You still own the warehouse, I believe the only instances zones are the apartments, everything is actually in the world. Picture real life, if you buy a warehouse, somebody can't come along and buy it when you're out of town or asleep. It's yours until you sell it
  20. 1 point
    This is a great idea, mostly thinking of the oil shipping,(> = sell+buy) oil rig > dock > refinery (different types of fuel) > petrol stations (road side/docks/airports/personal tanks ie farms) > players with car/bike/boat/plane. So this is a massive economy part of the game and would be great
  21. 1 point
    Would there be shipping in game? I mean container/ cargo/ oil shipping of course. This would mean that probably AI ships come and go from the main port taking and delivering goods - thereby affecting the island's economy. The players could start up shipping companies and be workers in the ports. Also players could become Captain Philips style pirates and raid the shipping. This could give the game a little more realism and make the waterways more active.
  22. 1 point
    No thanks. Sorry mate. I'd rather have shitty AI that doesn't listen than a 9 year old troll that doesn't listen
  23. 1 point
    Well, looks like I found someone to buy some property from, love the idea.
  24. 1 point
  25. 1 point
    Hello and Welcome to the Identity community!
  26. 1 point
  27. 1 point
    Greetings! Hope you enjoy yourself here as much as I do! If you ever need a job and fast cash and rep, call me up.
  28. 1 point
    hello from the land down under......... (also known as Australia)
  29. 1 point
  30. 1 point
    2004 Ram Cummins, damn beautiful. I'm not much of a motorcycle guy but i'd also love the HD Iron 883 EDIT: ALSO a UNICAT RV because why the fuck not.
  31. 1 point
    Well presented and will bring in a lot of immersion and RP. Good luck
  32. 1 point
    I think I'd giggle too much if my character jumped under the sheets and the bed started trembling and almost jumping up and down while my character's and her partner's limbs are randomly coming out from under the sheets, hearts raining down on the pillows constantly... I don't really see the need to implement the "blurred out" sex scenes, they'd have to pretty long to roleplay through them or you'd have to constantly repeat them to keep the scene you're voicing going... If they added 3D sex animations the game would quickly turn into a porn-game. And I wouldn't have a life there since I have a feminine voice. I'm all +1 for cuddling in bed animations and generally kissing animations, it should be fairly easy to roleplay sexy scenes when your character are cuddling in bed in their underwear but it'd still look PG. Just not sound PG. ( ͡° ͜ʖ ͡°)
  33. 1 point
    Or maybe you can do sex the same way that other games do, like GTA 5 or even sims, no nudity, just the action (hidden), not some really "woah" thing but still and it's allowed on Youtube.
  34. 1 point
    I want corsets! ♥ And stud bracelets! Basically give me anything gothic-like or punk-like or black and I'll love it. Adding this:
  35. 1 point
  36. 1 point
  37. 1 point
    They stated that they will try make it so Low end pc's of this generation be able to run the game. Also please try using the search bar to find out more before posting thankyou!
  38. 1 point
    Subaru WRX STI 1969 Dodge Daytona 1970 Plymouth Superbird Ford Mustang Shelby GT 500 Shelby GT 500 1967 1970 Dodge Charger Just a couple of cars i would love to see in the game
  39. 1 point
    But, say there were scripted events, such as planes taking off and landing at the airport, or helicopters taking off and landing at big companies, hospitals, police stations, etc... Where players couldn't use them. Would make the world feel more alive and bigger.
  40. 1 point
    Our primary reason for not having air vehicles isn't so much the size of the world, it's that they allow people to skip over interaction which is the core of Identity's gameplay. Imagine there's a car collision below and a fight erupts, flying over it without any consideration won't bring so much emergent gameplay as if you had to pass through or alter your path. That's simply one example out of thousands of scenarios where flight deprives you of emergent gameplay. It's sort of like using fast-travel in a game like Skyrim; sure it's convenient, but some of the coolest events and discoveries happen en-route.