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Showing most liked content on 04/02/2016 in all areas
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3 pointsI like the idea of clothes getting dirty over time. As my character in a mechanic I want his clothes to become dirty at work. Not just stay pristine the whole time
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1 pointDEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
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1 pointSo as you may have noticed i have been using photoshop quite a bit I have made a new picture for the Underground Chop Shop which features a logo that ill most like use as it came out quite well. Now im no guru at photoshop, this is just me having fun but if anyone would like anything for their business or something just let me know and ill try my best to do something Always happy to try new things I can also make forum signatures for anyone that wants one. Just PM me with details about what you want and ill get on it!
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1 pointHey everyone, I was wondering if any of the users would be interested in a bar to hang out when Identity launches to meet new people (I would be organizing the whole thing if there is enough feedback). Post questions in the comments and thanks for reading
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1 pointcan i make a party not inside my house like in the backyard in my pool, or a BBQ party? and no need for invites cause anyone can come, BUT can police stop it if player Neighbors called the police???
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1 pointThey stated that they will try make it so Low end pc's of this generation be able to run the game. Also please try using the search bar to find out more before posting thankyou!
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1 pointIf that is the best you can do. Pff. Now let us all say I have content that will get me hate. Alright, this is the mildest I could find. Edit: Meh what's the point. Edit v3 while looking for more I changed my mind. I can not go further. I will destroy mankind and my social status.
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1 pointSo far I know that there will be many combinations of clothing and some players will be able to submit their own designs into the game; but how much detail will be put into the clothing, will there be waist size customization, material/fabric changing, what about wearing tucked in, half tucked, not tucked at all? Maybe even having dirt cover your black shoes after doing yard work or hiking? (and not just covered in dirt for 20s but actually on the clothing until it is washed.) When I think about clothing in MMO's or Open World games it's a very simple mechanic: Long Tee 1 Long Tee 2 Short Sleeve 1 Short Sleeve 2 and so on. Image for reference, notice how the shadows, creases in the shirt and shape of the shirts are all completely identical but the shirt is just textured differently. Will Identity be like this? Where there is just a basic model for clothing and then it just being retextured dozens of times? What about the layers of clothing, will we be able to have a short sleeve under a long tee and wear both at the same time? Will we be able to customize whether the suspenders go on the shoulders or hang around the hips? What about being able to take off a flannel and tie it around your hips? Sorry for the brigade of questions, just curious about the clothing system
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1 pointName: Lorenzo esposito Age: 23 From (City,Country): Italy Appearance (Body, Face): 6'1 Average, fit. Brown eyes, Brown hair, moustache and Beard. Tattoos on the neck and on both arms. attire: Job: Bar man part-time, I attend the university. Detail of house: Loft Detail of car: Personality: Solitary, funny, nice. Background: I'm a drug addict,. I gave problems to my parents and I had many love stories, but my personality is not easy. I moved to identity for start a new life and look for opportunities.
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1 pointI am a co-owner of this server with Johnny and I can say, while we have the occasional bad rper or trouble maker, we have a good solid RPer base and some good staff, and don't be put off by the average server because we really strive for serious RP unlike most other servers.
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1 pointAs Kevin is driving along the street his phone begins to ring, stopping his music playing. "What do you want" Kevin says answering the phone. "What do you mean he is being arrested. Fuck, I will deal with this." Kevin pulls a quick u-turn while dialing "Look, something has come up, we will have to meet another time." He hangs up and goes speeding through the city to a unassuming garage. As he parks the car, Kevin opens up the glove box and pulls out a Glock 30s ((.45, 10 round mag, small, also unregistered)) and stuffs it into his pants after checking that it is loaded. He runs over to a reinforced Ford Expedition with a large bull bar, and takes off. As he is driving towards the warehouse he calls back the number that had called him earlier "What road are they on?" He shouts over the sound of the engine "31st and Hastings, good" he says as he hangs up. After speed through the relatively empty roads he spots the police cruiser with Jonathan in it. As he pulls up along side of the cruiser he says to himself "I am so sorry friend" as he rams the cop car into a street light. Doing this causes the cruiser to spin out of control into the street with the front end smashed in. By the time that the car has stopped moving Kevin has stopped and gotten out of the truck and is running towards the wreck, pulling the Glock out of his waistband, and pulling the slide back to chamber a round. Kevin runs up to the drivers side window where the driver is trapped but still alive. Kevin sees that the officer is unconscious from the accident, but is still breathing. He smashes the window in with the butt of the gun and snatches the keys for the handcuffs, as well as the keys to the cruiser. Kevin quickly opens the back door and pulls Jonathan out. "Sorry about the rough ride there" Kevin says as he unlocks the handcuffs. "We need to get to the truck, and get the fuck outta dodge" he says as he tosses the handcuffs to the ground. Once in the truck and speeding off Kevin says to Jonathan "What did you do to get yourself arrested, I was gone for 30 minutes".
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1 pointLimit: You stab everyone you forgive 37 times in the chest. Power: The power to turn people into llamas.
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1 pointYou mean with the too loud music or the "that shouting girl from porn video"? If people can create their own playlists that can be played in car and heard by others, that is possible and I bet that some people will try do to this.
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1 pointFirstly, you can play the beta with the $30 package and above when pledged on this website, but Beta is not out yet. Also when you pledge for $30 or above you also will get access to the 3 different modules which will be out throughout the year.
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1 pointWill their be a big water fall or amusement park in the game? A water fall would be fun to look at or jump down with something like a hang glider or wing suits like in real life if they are in the game. Swimming under the water fall would be cool too. For an amusement park I think their could be a ferris wheel for the view or a roller coaster that goes around the amusement park. At night lights would look amazing on the amusement park I think!
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1 pointThank you so much for the reply. really good to know that at least half the awesomeness will actually be in the game Thank you so much, really have made my night
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1 pointOften younger people don't have as good a grasp on roleplay or rules. Sounds like a generalization but in my experience it's very true. If you can RP, great. But most twelvies can't. Also, when young people say "I'm mature.." they very often aren't. They think they are, but they aren't. And because they think they are, they are all surprised when older people don't like them.
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1 pointI THINK: It is all up to the political party at hand and task. They have the power to grant checkpoints if not they could improvise like roadblocks with police cars and such.
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1 pointI don't think there will hang gliders or wing suits... I would be excited to see hiking trails on a mountain and a cool pond you could swim in! About the amusement park idea, I think that would be really cool to see in game but it should only be in the game during something like a holiday celebration; like if it were new years! they could add in the amusement park into the game for some amount of time.
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1 pointWell, I will get robbed everyday because of this. I'd keep the few personal items I own in the trunk of my car and also possible sleep there.
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1 pointThat took such a dark spin so suddenly "Master doesn't have a place for me in the car. *throws itself at an upcoming car and dies*"