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Showing most liked content on 03/28/2016 in all areas

  1. 4 points
    DEV BLOG #001 Greetings Citizens, It has been just over a year since you helped successfully kick start Identity into existence! We want to thank you all for your continued support by providing you all with regular updates following the development process for Identity. Engaging with our community is one of the best ways we can show our thanks, and a development blog is a perfect opportunity for us to bring you along for the ride. As you’ve seen throughout the past year, there is no game out there that is quite like Identity, and through your support, you have proven to us that Identity is a vision worth turning into a reality! Feedback has shown us that you all really appreciate our attempts to respond to virtually every question we receive on social media. Twitter and Facebook have been a huge boost in exposure for Identity, and so it is time we begin to explore other avenues of exposure to help our community understand a bit more about the game. In the coming months, our fans will see their first glimpse of gameplay for Identity! We are all extremely excited to show off our first gameplay video, which will fully explore the mechanics of apartment and housing customization. With this video, you will see that we have stayed true to our original art direction from the original Kickstarter trailer, while maintaining high standards in realistic lighting and graphics. We can safely say that we have improved many of the areas of our design that needed attention since February last year. Apartment & Housing Customization Apartments and houses within Identity will have a fully customizable interior. You will be able to change the wall paper on every wall in every room, place furniture anywhere there is space on the ground, swap out doors, windows, baseboards, crown moulding, and even wainscoting! We have made no compromise to the level of detail in which you can customize your apartments or homes, in order to truly express your sense of home decor. With this level of control, there is virtually no chance that the interior of two homes will ever look alike. There will be hundreds of furniture items available to purchase in-game in every style and design, from traditional to contemporary. Furniture in Identity can even be crafted, sold, or traded to other players, and those who wish to try their hand at crafting hand-made furniture from a variety of materials can place a crafting table anywhere they wish inside their homes! And if you wish to share your space with a partner, friend, or even a group of friends, homes and apartments will be available for sale throughout the world that support multiple roommates depending the size of the space and how many bedrooms are available. The home-owner may even grant build permissions to any number of roommates, even visitors, to help them decorate their living space. When you are finished, invite your friends over to compliment you on your interior decorating skills! If you’re anything like us, we know you will spend more time cleaning up this virtual home than you do your real one! Radio This week, our team has also placed a lot of our development efforts into building a functioning radio system that will allow you to listen to your favorite real-world radio stations through placed radio objects inside your virtual home, or car! Yes, you can flip through the channels in your car radio, which will also broadcast to the immediate area outside your car. Imagine driving down the street and having everyone you pass know you listen to NSYNC! One other major part of this feature that we are excited to tell you about is player operated talk-shows which you can personally host, or tune-in and listen to, from your car radio or home. The way we currently have this planned out for hosts, is to have actual physical broadcast stations on the map that you can enter as a player and begin hosting your own radio talk-show. Player’s listening from their car or home can browse a list of channels currently being hosted at that very moment, and listen to you live, talking about government conspiracies and UFO’s! We are really hoping that this feature will have a major social impact for Identity. Like you, we see a lot of potential in something like this for budding stars within the community. We would absolutely love to see many of you sprout a career that started in a game we developed, and ended with us listening to your lovely voice on our actual car radio! The Town Square (Social Module) Many of you already know of, and are eagerly anticipating the release of the planned “Town Square” module that is currently still in production. While we can’t give you an exact date on when that will be ready, progress is steady, and we are as excited as you are to meet you all for the first time in a virtual environment. You may already be aware that Identity is largely influenced by a landmass in the south-eastern portion of the United States. The Town Square itself is only a small portion of a larger city built into the final version of Identity called Ash Hill, a reference to Asheville, North Carolina where we had originally planned to move Asylum’s office. We picked this area of the world particularly because it offered a wide range of geographical variance. The transition between Identity’s mix of biomes needed to feel natural, and this area offered most of what we had been looking for. As for the other cities in Identity, their influences may become more clear to you now. Myrtle Beach is obviously Turtle Beach in Identity, and Roseport is less subtle, but a mix between Atlanta and New York City. When we first started, we kept everything, including the structures and world props level to the ground, a mistake we have since corrected. We quickly realized that cities are rarely ever flat, and knew that setting that precedent now would benefit Identity in the future. The next time you see The Town Square module, we are confident that you will notice the difference compared to earlier screenshots, what such a small transformation makes for immersion in a game environment. Moving Forward We want to thank our community for being so patient with us. Over the course of the past year, we’ve seen many work-in-progress screenshots of assets destined for Identity, and while we believe they serve as a sample of the work we have already put into the game, we know that many of you are still anxious to see video. Our current priority is to get things ready to show off, or more specifically, the housing/apartment customization first. We are convinced that many of you will appreciate the time and effort we have put into this feature, so that you will be able to fully express yourself through your character and virtual home. We know we’ve been pretty quiet this past year, and the criticism we’ve heard from our fans on that through social media and the forums have not fallen on deaf ears! We will start to release regular updates through development blogs and continue to find new ways to interact with our community, to show you our gratitude for your support. You yourself can become more involved by contributing to the discussion with your ideas at www.identityrpg.com/community. We’ll see you there, and thank you again! Always remember that we are gamers too and we are as excited as you are to play Identity at launch!
  2. 2 points
    There are games/programs that use real peoples ID to verify age, however i dont think this would be the solution.. I'd rather think of a serious Application and Maturity, for example DayZRp Servers. If this is only for the Car meetups or entire servers isnt up to me but, i sure dont i wont be around unmature people when I get to play this. --- Anyways Back on subject
  3. 2 points
    I THINK: It is all up to the political party at hand and task. They have the power to grant checkpoints if not they could improvise like roadblocks with police cars and such.
  4. 2 points
    Remember that this will be a game that is not like any othe RPG. This will be the most serious fucking game mode of RP If you allow it to be that serious on your server. As the game devs (I believe ) has said that there is systems to make RDMing and so on not able. As you will be able to hire a staff which require a good skill to control them for a good amount of time as I was once hired to actually be Staff management const. however there is and will always be people trying to ruin the fun but this will be one of the most realistic RPG ever so don't expect any soft system or minge people and so on. The people that has paid to play an RPG such as this expect people to know the rules and follow them up if not you simply contact an moderator on the server. It is all about the moral when it comes down to it. If they act childish teach them a lesson and spend your time consulting them to make them understand the rules. If they continue to "troll" or "minge" then simply kick or ban them. Nothing more to be done.
  5. 2 points
    it would be a cool thing to be apart of but most likely the fun sponges will show up and ruin everything and by fun sponges i mean cops
  6. 2 points
    Johnny, You act like you are the best and only one around who knows what he is doing. I am just saying that you should make sure you can walk the walk if your gonna talk the talk. The big boys don't go around spouting about how they are the best or how everyone else isn't "real"! if you knew anything about real crime families then you would know that they gained respect out of their actions and not by naming themselves the best, like you have.
  7. 1 point
    reading the devblog be like....
  8. 1 point
    We might make it so tat people have to apply for a sort of membership to join in with underground meetups where you have to be 16+ or something
  9. 1 point
    modules and beta = beta = if you've bought a pack that contains beta access you get access to the beta and the modules
  10. 1 point
    it would be hard because u cant just go up and blow there brains out because the would be RDM and that would be a good way to get yourself banned but maybe u could capture them for your client and turn them in that way but mostly 99% will run or fight back giving u a reason to shoot so either way u get paid
  11. 1 point
    Ahh, I'll just save my $60 then and try and hold on for another year. If I believe I can achieve!
  12. 1 point
    There is going be to be no air vehicles what so ever for a couple of different reasons. Sorry
  13. 1 point
    Listen Right hear im am not your stupid 12 year old who screams and trolls i aint like that check out my youtube channel if you want to. This game is roleplay i hope you know the meaning of roleplay and im gonna be 13 by the time this game releases and what im young but their are gonna be so many more young children even younger then me. Also community servers will probably allow me to play as no one really cares if your 75 or 8 they will still roleplay thats the whole point of this game. It makes me confused that you think im a screamer just because im 12 like thats a bit rude in my opinion so have a think about it . Also im not spoilt like other people Youtube LionKingGamer
  14. 1 point
    Once I finished reading it...
  15. 1 point
    Dude are you for real I was clearly just mocking your high sensitivity levels with my comment
  16. 1 point
    You called my conversations stupid that is rude and I am offended
  17. 1 point
    Dude I said deal with it hardly insult of the century is it? Try being less sensitive I wasn't even saying it in a disrespectful way anyway. I will stop commenting as the argument if you will is over, but clearly you haven't known Shimo long enough to know how often he goes round posting retarded ass shit that makes little sense.
  18. 1 point
    I'm pretty sure they said something about there being a tax, I'm not exactly positive, though. Here's the video I'm like 85% sure they mentioned taxes on. I think they are going to have taxes, but they're not sure how it's going to work out yet. Hope this helps, it's pretty informative.
  19. 1 point
    Our primary reason for not having air vehicles isn't so much the size of the world, it's that they allow people to skip over interaction which is the core of Identity's gameplay. Imagine there's a car collision below and a fight erupts, flying over it without any consideration won't bring so much emergent gameplay as if you had to pass through or alter your path. That's simply one example out of thousands of scenarios where flight deprives you of emergent gameplay. It's sort of like using fast-travel in a game like Skyrim; sure it's convenient, but some of the coolest events and discoveries happen en-route.