My main concern is 'GTA syndrome'. The very last thing I want is for Identity to go down the road where it becomes little more than GTA Online with frills. I understand that it's a game, but at the same time I also understand that it has to be fun for everyone, once crime becomes the norm, once there is a kidnapping every twenty minutes, it'll get old fast. Crime will play a big part in the rise or fall of Identity, but if it gets to the point where the 'social' players stop logging in, then it'll be in trouble. I think to succeed, Identity is going to have to fully appeal to a broader range of play styles, and appeal to them in the long term & just like in real life, a high rate of crime is going to drive those players away. Hopefully a broad range of server types will sort that out, but I guess we'll see.