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Showing most liked content on 03/16/2016 in Posts
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2 pointsWhat if on special occasions a cruise ship 'map' was added to the game. The player would be able to leave the island and go spend time on the ship. This could allow players to relax and have fun while and also get new jobs and roleplays. The ship would have many unique activities and attractions but will also have island-like things such as a cinema and a pool. The player would be able to come and go as they wish - meaning that the can go back to the island when they want. Even for Halloween the cruise ship could sink - roleplaying on a sinking ship could be quite fun. Or even perhaps, the roleplay of a pirate hijacking.
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2 pointsI thought the same thing. I think they should rethink their choice. I know that the game gives the choice to the player but really. Thats not funny
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2 pointsName: Kevin McNabbDOB: 9/17/1993 (22 as of making this)From (City, Country): Abbotsford, CanadaAppearance (Body, Face): 5'10, Muscular, Medium length messy brown hair, Bright blue eyes, StubbleAttire: In the summer/spring a pair of shorts and a plain t-shirt, when it gets colder a pair of blue jeans and a red plaid flannel jacketJob: Racer/MechanicDetail of House: A small house with a large garage outfitted with the tools to work on his cars Detail of Car/ Vehicle: 1969 Ford mustang gt fastback dark green with a black racing strip, A matte black BMW M3 with blacked out windows, and many more for various jobs Personality: Easy going most of the time, but has a serious temper if his cars are messed with, has a distrust of copsBackground: Kevin McNabb (Born Kevin McMillan) grew up in a suburb Abbotsford British Columbia, where from a young age he had a interest in cars. By age ten his dad had taught him how to do some basic work on cars such as a oil change. When he entered high school at age 14, he took mechanics and quickly rose to the top of the class, and by age 16 he had completely rebuilt a cars engine. At age 17 he got his drivers licence, followed by his first speeding ticket three days later. During the last half of grade twelve he got a job at a local mechanics, helping out with odd jobs in the shop after school. After he graduated he was offered a full time position at the garage. During that summer a close friend of his introduced him to street racing, which he then quickly excelled at. A week after turning 21 he was offered a spot in the biggest race in north america, starting in Calgary Alberta, going all the way down to Mexico City. With over 200 people taking part in the race he knew that he needed a better car for this race, and proceeded to borrow 50 thousand dollars to cover his entry, and buying/modifying a new car. He had borrowed the money from some people you wouldn't want to owe 50 cents to. The grand prize for the race was 750,000 dollars, and he knew that he could win it. While driving between Denver and Colorado Springs, the police began to chase him, with the chase going on for close to a hour, when Kevin lost control of his car going over 150 km/h. The car flipped close to a dozen times according to witnesses, but due to the roll cage that had been added in Kevin managed to come out relatively uninjured. Upon leaving the car, a trigger happy officer thought he was going to try to run and proceeded to shoot him in the shoulder. After spending a year and a half in prison for reckless driving, street racing, and several other charges, the people that Kevin had borrowed the money from came looking for him, so that is when he changed his name to Kevin McNabb and moved to the island of Identity.
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1 pointI think it would be great if the dev. could make it to where we can buy some land and then build a small house in the forset or something like that.
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1 pointI agree! I know they already said you won't be able to build your own house, but this sounds like a cool concept. Maybe if you want to build a house, you would have to apply for a building permit at your server's government building, and they would decide if you have the right intention and skill to do so. It could even be more than just house, like your own apartment complex to rent out or factory.
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1 pointI'm super excited too, welcome to Identity! The game is said to be released late 2016 early 2017. There are supposed to be 3 modules set to release throughout the year, but I'm not sure when they would come out. I'm assuming they'll be evenly released from now until the end of 2016/beginning of 2017.
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1 pointseriously? a terrorist? it'S funny that your character is a poor terrorist but a terrorist?! i hate terrorists.
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1 pointName: Sarah AllahAge: 69From (City, Country): PakistaniAppearance (Body, Face): Large chunky women, w/big baboonsAttire: What ever this meansJob: ProstituteDetail of House: Cardboard box under a bridgeDetail of Car/ Vehicle: TricyclePersonality: Seducing bitch, horny, sweet, and impatient as fuckBackground: Secretly part of Al-Qaeda, ISIS and KKK
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1 point"Yo man you got some coke?" *Looks around suspiciously before handing a can of cola* "Keep it on the down low man...you dont know me!"
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1 pointName: Michael 'Duke' ThatcherAge: 57From (City, Country): London, EnglandAppearance (Body, Face): Heavily Built, Old But Still Young Looking Face, Short Grey Stubble, Grey Slick Back Hair Shaved At The Sides, Tattoos On Arms And Back.Attire: Black Boots, Tattered Jeans, White Shirt, Black & Blue Checkered Hoodie, Sleeveless Leather Jacket (With MC Insignia), Red & White Face Balaclava, Tinted Black Thick Framed Glasses, Stahlhelm Helmet With Goggles.Job: International President Of BCR MCDetail of House: Tatty and messy house with beer bottles and fag ends everywhere.Detail of Car/ Vehicle: Harley Davidson Street BobPersonality: Low Voice, Cautious, Paranoid, Angered, RudeBackground: My Background
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1 pointAll the while @Atmosphere is beating some sense into @Shimozukachi across the face with a wet kipper.
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1 pointGreat questions! In Identity, or at least on official servers (private servers can change or disable certain features), there are gameplay restrictions for how police officers can interact with players or the environment, which are subject to change based on testing. In some cases, a player must first be reported for a crime before a police officer can arrest them. You won't see random arrests, and trolling behavior will be punishable via an officer reporting function, even potentially leading to a long-term ban from joining the police force for certain abuses. The goal here is to ensure that only people who take this role seriously will play as police officers. As it stands currently regarding property raids, players, even cops, won't be able to access another players property without permission from the owner. We view housing in Identity as an important, almost sacred, social feature and most players wouldn't want to see disturbed. It's treated as a location of tranquility, peace, and privacy to many who have put a lot of passion and love into customizing their personal space. Have you seen those funny Second Life videos of trolls entering another players property, and the owner gets very upset to see a person there that they didn't invite? It's kind of like that. Think of it as that one place you can go to roleplay with friends knowing nobody can break your immersion. We are however still exploring different ways players may be able to interact with each other and property. John has expressed interest in using homes as meth labs and allowing cops to raid them, but we haven't settled on a solution for that yet. Regarding sniping and PVP, we expect that there will be some camping in areas of high criminal activity, but there won't be any sniper rifles beyond a hunting rifle with a short 2x zoom scope, even for the police! In a early concept piece floating around this thread, there are some rooftop snipers sitting above the town square, but our concept art really shouldn't be seen as a confirmation, as much as it should be seen as an expression of potential. For instance, in the actual in-game scene, most of those rooftops are inaccessible. Gameplay still needs to be designed with balance in mind, and we have to be very careful with what we make accessible within the environment. As far as mugging goes, official servers have a unique stress system in place that we are very excited to test out. Outside of cities and low crime areas, your stress meter is naturally higher, making you more vulnerable to attack. Even in low stress areas, certain actions, some as simple as having a gun pointed at you, or crashing your car, will gradually increase your stress meter. Cities themselves aren't exactly safe zones, and the only truly safe place you can go is, inside a sub-HUB, or your own home. While there is a fire department in Identity with plenty to do within that role, players will not be able to set a fire intentionally. Fires occur randomly, or based on various factors, throughout the world. Your car can even catch on fire after an accident, but it's not going to spread to anything around it. We suspect that there will be certain jobs that players prefer for earning money easier, but this depends entirely on how well we balance things. If we make mistakes, people will exploit our mistakes, so we have to be extremely cautious with money and the economy in Identity. It's on us to design jobs and systems that our players can't easily exploit for an unfair advantage. Lastly, regarding corrupt politicians, while there really isn't anything a politician can do that will burn the economy to the ground per-se, we anticipate that some crafty people will secretly campaign with ill-intentions, and we encourage this! If they turn out to be a dud after becoming elected, band together and make sure they don't become governor again in the future! They had their chance! Thank you for all of your questions, and I hope that I've provided an adequate response!
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1 pointName: James Luck Age: 21From (City, Country): England, LondonAppearance (Body, Face): Slim.Attire: TuxedoJob: Criminal or Bus Driver or Law Enforcement.Detail of House: Lovely, 4 bedrooms - 2 Tolets/shower rooms - Front Room/Lounge - Large Kitchen, Back Room.Detail of Car/ Vehicle: Aston Martin DB9/DB10Personality: Kind, Helpful, Gentle and shadowed side = Violent!!! Loves to kidnap and ransom people.Background: UNKNOWN.