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Showing most liked content on 03/14/2016 in all areas
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2 pointsIt's on Facebook. The Coffee Table Book Of Coffee Tables By Asylum (and a bit of Kramer).
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1 pointI want some parties to start posting here! It would be really cool to see how all the enemy parties react.
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1 point
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1 pointIf I had to take an educated guess on how this would turn out. I'd say it could be the next RaceWars(Fast and Furious 7).
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1 pointWe probably won't be able to do a full character transfer for the technical reasons mentioned above. But we would want to reward our players with some visual indicator that you took part in the social lobby module before launch, that you can show off to other players after launch. Even during beta testing, it's entirely possible that bugs or exploits may be discovered where players earn an unimaginable amount of money, or hoard items that could damage the economy in the full release. We can't say for certain how this will be handled yet. We'll have to see what happens when we reach that point.
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1 pointNot every city in Identity will have accessible sewers, and not every area in the cities that do will be accessible, but there will be underground travel in some locations! We imagine wanted criminals will want to make use of these secret passageways in order to avoid police detection! There may even be a social hangout location for daring criminals to meet other criminal scum in the sewers!
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1 pointYou will more than likely have to recreate your character when Identity launches as a full game. We expect that there will be a lot more to character customization in the full version than in The Town Square social module that you will want to take advantage of. Options will be added, some changed, or several potentially removed from now until then. We will however discuss transferring some of what you achieve during the social lobby module to your new character during release. We of course want your experience in the social lobby to be meaningful, and we would want to reward you for taking part in this experience with us!
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1 pointGreat questions! In Identity, or at least on official servers (private servers can change or disable certain features), there are gameplay restrictions for how police officers can interact with players or the environment, which are subject to change based on testing. In some cases, a player must first be reported for a crime before a police officer can arrest them. You won't see random arrests, and trolling behavior will be punishable via an officer reporting function, even potentially leading to a long-term ban from joining the police force for certain abuses. The goal here is to ensure that only people who take this role seriously will play as police officers. As it stands currently regarding property raids, players, even cops, won't be able to access another players property without permission from the owner. We view housing in Identity as an important, almost sacred, social feature and most players wouldn't want to see disturbed. It's treated as a location of tranquility, peace, and privacy to many who have put a lot of passion and love into customizing their personal space. Have you seen those funny Second Life videos of trolls entering another players property, and the owner gets very upset to see a person there that they didn't invite? It's kind of like that. Think of it as that one place you can go to roleplay with friends knowing nobody can break your immersion. We are however still exploring different ways players may be able to interact with each other and property. John has expressed interest in using homes as meth labs and allowing cops to raid them, but we haven't settled on a solution for that yet. Regarding sniping and PVP, we expect that there will be some camping in areas of high criminal activity, but there won't be any sniper rifles beyond a hunting rifle with a short 2x zoom scope, even for the police! In a early concept piece floating around this thread, there are some rooftop snipers sitting above the town square, but our concept art really shouldn't be seen as a confirmation, as much as it should be seen as an expression of potential. For instance, in the actual in-game scene, most of those rooftops are inaccessible. Gameplay still needs to be designed with balance in mind, and we have to be very careful with what we make accessible within the environment. As far as mugging goes, official servers have a unique stress system in place that we are very excited to test out. Outside of cities and low crime areas, your stress meter is naturally higher, making you more vulnerable to attack. Even in low stress areas, certain actions, some as simple as having a gun pointed at you, or crashing your car, will gradually increase your stress meter. Cities themselves aren't exactly safe zones, and the only truly safe place you can go is, inside a sub-HUB, or your own home. While there is a fire department in Identity with plenty to do within that role, players will not be able to set a fire intentionally. Fires occur randomly, or based on various factors, throughout the world. Your car can even catch on fire after an accident, but it's not going to spread to anything around it. We suspect that there will be certain jobs that players prefer for earning money easier, but this depends entirely on how well we balance things. If we make mistakes, people will exploit our mistakes, so we have to be extremely cautious with money and the economy in Identity. It's on us to design jobs and systems that our players can't easily exploit for an unfair advantage. Lastly, regarding corrupt politicians, while there really isn't anything a politician can do that will burn the economy to the ground per-se, we anticipate that some crafty people will secretly campaign with ill-intentions, and we encourage this! If they turn out to be a dud after becoming elected, band together and make sure they don't become governor again in the future! They had their chance! Thank you for all of your questions, and I hope that I've provided an adequate response!
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1 pointAfter parking his car in a garage, Kevin steps out as the Harleys go past and checks his watch. He pulls out a pack of cigarettes, and lights one with his zippo as he makes his way to a diner two blocks down the road.
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1 pointOur primary reason for not having air vehicles isn't so much the size of the world, it's that they allow people to skip over interaction which is the core of Identity's gameplay. Imagine there's a car collision below and a fight erupts, flying over it without any consideration won't bring so much emergent gameplay as if you had to pass through or alter your path. That's simply one example out of thousands of scenarios where flight deprives you of emergent gameplay. It's sort of like using fast-travel in a game like Skyrim; sure it's convenient, but some of the coolest events and discoveries happen en-route.
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1 pointOn official servers, some things will be lost on death (some, not all, things you're carrying) such as weapons. Private server owners will have the ability to configure their servers to take this further, essentially creating a "hardcore" game mode. We haven't decided if perma-death is something we'll allow yet, but it's possible. That said, if we do it'll not remove your pledge perks as they're primarily cosmetic @JamesLuck01 is fairly spot-on with most his points above. While official servers will have more of a casual fun atmosphere, one of our main goals with Identity is to give role-players an ideal game to live out their imagination. There are very, very few MMO games that offer real immersion these days and immersion is a huge priority for us.
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1 pointAs most have already stated i think this "Criminal Empire" will fall rather quickly. Its so unorganized like so many of the gangs people have tried to create. My advice to everyone that wants to create one it either look for a professional one that fits the role you want to take in Identity or take a look at other peoples gangs/crews/families or MCs before you make your own or as @Crumby said, start small and it will go a long way. Also respect goes a long way in life even in video games. Everyone deserves respect but for someone who wants to be a criminal i assure you it is in best interest to respect your fellow criminal organisations otherwise you will make enemies very quickly. To be honest i think that @FlyingDuck deserves a sincere apology, not from a game point of view but a real life point of view. Just like me he has spent endless hours setting up his family and getting it to the stage that it is now and for you to come and shit on it like you did was very rude of you. My club being an associate of the Famtiano Family means that i will always be there to back him up in game and tbh i don't think you will last long with the amount of enemies you have made in one single post. So overall if you want to become a criminal and you want people to join you and have your back in the game, be a bit more professional with your work and give people respect. Herzog
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1 point@IDEN You're right there about the ditch thing. By I am speaking on a wider spectrum. All these kids just jumping on and making crime organisations and its rather annoying. They should be puting time into their forum posts, not randomly writing shoddy work.
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1 point