My observation of this is that a lot of people happen to have eerily similar ideas about what Identity is, despite our initially vague explanation of the game. In many of these cases where we appear to agree with people and accept their suggestions, it's because their ideas are things we've already thought of and in many cases, have already implemented or written into Identity's game design document. We want our community to feel that Identity is their game too. We all funded this, together. It's yours as much as it is ours, and if that means eating our own pride to give you credit for an idea that is very similar to our own, it's important to us that you to feel that you've contributed to the project!
There have been several ideas from the community that we have been very open minded towards, and want to make sure we include them as long as they compliment existing features and fit neatly into place. But please don't dismiss us as 'yes-men' trying to appeal to everyone at once! We've rejected more than we've accepted! Some ideas sound awesome in theory, but don't work out in practice.
Probably the best example of this is the idea of working as an employee of a store owned by other players. That really does sound immersive, but the reality is, there isn't enough work we can give a player to do to keep them entertained in that position. You can only stand around waiting for customers for so long before you want to do something else!
Most importantly, knowing that so many people seem to have the same ideas about what they expect to see in Identity, only strengthens our belief that we're on the right track! Now is the right time for a game like Identity!