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1 pointDonaldson & Guns -We supply the protection- [---------------------------------------------------------------------------------------------------] Check out our new website! [--------------------------------------------------------------------------------------------------] Our Goals At Donaldson & Guns, we strive to supply the best source of protection one could ask for. Our firm provides protection to any and all, seeking the protection of a firearm. Donaldson & Guns is a completely legal firm, with no holdings in crime or any other form of illegal activity. Every firearm and weaponary produced is of the highest standard and factory new. About Us For 15 years Donaldson & Guns has produced the highest condition of firearms and weaponry for Government run organisations to simple shop owners. Our weapons and ammo are manufactured in a top tier factory, where they are precisely designed for maximum efficiency. Once built, they are stored and shipped to any destination the buyer requires. Accordingly, Donaldson & Guns guarantees perfect condition of all weaponry and firearms to be delivered swiftly and safely, or your money back. Our Services Pick the firearm of your choice: Every firearm can be bought at Donaldson & Guns. If the customer needs advice on firearms or weaponary, the experts at our firm can assist you in the selection. Select modifications, if any: When purchasing from Donaldson & Guns, anything about the firearm can be changed, from the colour down to the type of grip on the weapon. Pay for the firearm: Once the firearm has been crafted, if with modifications, then the customer will pay on the day. No credit purchases can be made unless specified otherwise from a manager or owner. Delivered to any location: Once all transactions have been processed, the firearm can be delivered if the customer would like it delivered. The firearm may also be picked-up from the Donaldson & Guns' store. List of Confirmed Weapons in Identity AK-47: The AK-47 is a selective-fire (semi-automatic and automatic), gas-operated 7.62×39mm assault rifle, developed in the Soviet Union. Even after almost seven decades, the model and its variants remain the most popular and widely used assault rifles in the world because of their substantial reliability under harsh conditions, lower production costs compared to contemporary Western weapons, available in virtually every geographic region and ease of use. Colt M4A1: Throughout the world today, the Colt M4’s reliability, performance, and accuracy provide joint coalition forces with the confidence required to accomplish any mission. Designed specifically for lightweight mobility, speed of target acquisition, and potent firepower capability - the M4 delivers. The M4 can be comfortably carried, yet be instantly available to provide the level of firepower, dependability and accuracy of a 5.56mm rifle. Beretta M9A1: The Beretta M9A1 evolved from the base design of the battle-tested and proven M9 pistol, with input from military and law enforcement agencies around the world. Developed to meet the demanding requirements of the U. S. Marine Corps, the M9A1 incorporates the established reliability and performance of the M9, with added features needed for the ever-changing missions of peacekeeping forces. Glock 21: Remarkable for its accuracy and light recoil, the Glock 21 delivers the legendary stopping power of the .45 Auto round with a 10/13 round magazine capacity. Countless law enforcement units swear by the G21 pistol, and that's why this powerful, lightweight, all climate workhorse is standard issue from the North to South Poles. Benelli M4 Super 90: The Benelli M4 was the first gas-operated shotgun that Benelli manufactured. Weighing in at 7.8 pounds, the latest Benelli M4 tactical shotgun fires a 12-gauge round. With a barrel length of 18.5 inches, the Benelli M4 has an overall length of 40.0 inches. Its high degree of maneuverability and its durability are what make the Benelli M4 a popular choice of military and law enforcement members around the world. Taser: A Taser or conducted electrical weapon is an electroshock weapon sold by Taser International. It fires two small dart-like electrodes, which stay connected to the main unit by conductors, to deliver an electric current to disrupt voluntary control of muscles causing "neuromuscular incapacitation". Colt Python: The Colt Python is a double action handgun chambered for the .357 Magnum cartridge, built on Colt's large I-frame. Pythons have a reputation for accuracy, smooth trigger pull, and a tight cylinder lock-up. Desert Eagle: The Desert Eagle is fed with a detachable magazine. Magazine capacity is 9 rounds in .357 Magnum, 8 rounds in .44 Magnum, and 7 rounds in .50 Action Express. The Desert Eagle's barrel features polygonal rifling. The pistol is primarily used for hunting, target shooting, and silhouette shooting. MP5: Probably the most popular series of submachine guns in the world, it functions according to the proven roller-delayed blowback principle. Tremendously reliable, with maximum safety for the user, easy to handle, modular, extremely accurate and extraordinarily easy to control when firing – HK features that are particularly appreciated by security forces and military users worldwide. AR-15: AR-15 rifles are lightweight, gas-operated, magazine-fed and air-cooled. They fire an intermediate cartridge and are manufactured with extensive use of aluminum alloys and synthetic materials. The design splits the rifle into two major components: the lower half, containing the trigger and buttstock and the upper half, which contains the bolt and barrel. This approach allows modular replacement of components. Mosin Nagant: The Mosin–Nagant is a five-shot, bolt-action, internal magazine-fed, military rifle, developed by the Imperial Russian Army in 1882–91, and used by the armed forces of the Russian Empire, the Soviet Union and various other nations. Career Opportunities CEO: Andrew Donaldson Head of Delivery Services: Undecided Head of Manufacturing: Undecided Head of Security: Undecided Legal Aid: Clout PLLC Law Firm Individual Manufacturers: Undecided Please PM if you are interested in a position at Donaldson & Guns Leave in the comments which design you prefer. Thank you. Design 1: Design 2: Design 3: Design 4: This article is not complete and will continue to be updated. Thanks for reading. Andrew Donaldson CEO of Donaldson & Guns
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1 pointI would love to have my own trucking company and be able to by a shop garage to park all of my trucks and trailers. I want to be able to buy a property like that and buy a few trucks and trailers to store at my shop and my shop would have its own garage to repair the trucks and fuel up. I would also love to have Peterbuilt, Kenworth, and Freightliner trucks to buy. I would like to be able to buy a refer trailer-for food and produce, a dump trailer-for the rock,stone,sand etc. a grain hopper trailer- for grain at the farms, a livestock trailer- for animals at the farms, a tanker trailer- for diesel,gas,oil, and water and a flatbed trailer- for hauling cars,trucks,lumber,crates etc. It would be like American Truck Simulator. But I would want it in this game because its like real life and I could own a one room log cabin in the woods as my house and live there and own my trucking company and everything would be wonderful. link to American Truck Simulator ( )
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1 pointI agree with @AndrewDonaldson, look at some of the other threads in the Board Room forum for inspiration on how to set up and present your business!
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1 pointBest way to support the police, post pictures of them beating up civilians. If police commit a crime and get caught he will be punished, yes.
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1 pointI think the "strippers" will actually be burlesque dancers (so dancing in sexy outfits, no nudity). Can't imagine strippers if you can't remove your clothes fully. Hookers are fully role played- you probably will be able to kiss, but everything else has to be done either with your own voice or writing.
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1 point@Kronos A little more information about your company might help (take my company for example). Apart from that, I haven't seen a technology manufacturer on the forums yet, so well done for the creativity. And one more thing, I see this is your second post; well, welcome to the forums friend!
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1 point@DUCATISLO and @DrivenMuffin. The M4A1 was also confirmed.
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1 pointNo problem. ^^ Just quote me or tag me in a topic if you want some info, recently I'm playing one game a lot and I don't browse forums so thoroughly.
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1 pointAnd again, @Vix is the best source of information on Identity forums. Thanks Vix!
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1 point@Syym That could work. I suppose a scientist is a good job to have implemented in Identity.
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1 pointDevs want the lines to be clear, so you can't dress as a cop, steal (or get) police cars or even loot dead police men. Only way you can be a dirty cop is to give info to criminals, don't arrest your buddies on the "dark side" or help them in any other way. You can't give your police-stuff to other people. And if you do commit a crime, you'll be kicked off work.
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1 point@Vix Thanks for letting them know Vix, I should have known that.
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1 pointFREQUENTLY ASKED QUESTIONS It's 8th question/answer. Please look at FAQ at least before asking questions. About drugs now: They won't release a full list of drugs, weapons, cars etc for a long time.
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1 pointThis is my desktop (at work): I never see my actual wallpaper... simply too many windows.
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1 point@Syym Well that definitely sounds like someone I would vote for. Although I would seriously recommend combing over your grammar and spelling before publishing. It makes you more enticing if you sound articulate. But apart from that, you have my vote!
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1 pointIt wasn't a suggestion it was a question. I would like to try being a farmer but if people could steal and or kill your live stock it wouldn't be very fun but it would be realistic. Maybe they may put in that only other farmers can rustle cattle and then a time limit that they have to keep the cattle before they sell or kill, so the owner has time to find them. Then you could also make it a law if the rustle gets caught, he has to pay for each head of cattle he stole and go to prison for abit. Just a thought
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1 pointI just want the models of the AKM and the M4A1 to look really sleek
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1 pointFREQUENTLY ASKED QUESTIONS (FAQ) 1. How are Kickstarter backers different from website backers? There is only one difference between backer rewards for the Kickstarter and website. Kickstarter backers will receive a unique in-game hat with the Kickstarter logo. Website backers receive a hat with the Identity logo. No new content in the future will ever display either of these logos. 2. Many people are confused on what the game is about. Would you mind telling us what your vision for the game is? Is the game more about Cops vs Robbers, or a balance between all the available paths? Identity is a cops and robbers game at heart, but it is a life simulator in so many other ways. We’re catering to role-play in a way that is possibly the first of its kind. Players have the freedom to pursue careers that will impact the player economy in their own unique way. Become a taxi driver, deliver goods to player-owned businesses, fight fires, save lives, argue a case in criminal court, or just hold out your hand and beg for money. Find, or steal your ‘identity’! 3. What can you tell us about the world? World size? Player limit? We anticipate that the playable world size will be 200 square kilometers, or 77 square miles in comparison. This means that the whole map is 14 km wide, and would take about an hour and a half to walk across. We hope to support up to 300 players (or more!) per server. 4. Can you expand on the professions? We know there will be cops, but what types of jobs will be available for civilians? Will they be able to create their own businesses? Create their own items? etc. Also, Medics and Firefighters? Players can choose from a wide range of professions, including the ability to become a Firefighter, EMT, Taxi Driver, Farmer, Bounty Hunter, Fisherman, Logger, Miner, Delivery Driver and even a business entrepreneur. The options available to you as a player get more specific than this even, but we aren’t yet ready to expand on the full list. The direction of development is prone to change, and we don’t want to promise anything that might change down the pipeline. Business ownership allows players to own factories and small business, giving them control over what items are manufactured and sold. Items created by a factory must be delivered to their destination city where store owners in that area can decide what quantity and type (formal wear, casual, punk outfits, weapons, etc.) they wish to list in their business. Some default items are always available in all stores for when market demand is not met. 5. How will death be handled? When a player dies, some items such as the money the player is carrying at that time, will be dropped on the ground and will become accessible to anyone in the area that wishes to take it. Clothing items will never be dropped. We have decided that a player’s character appearance in a social game like Identity is important. You will always look the way you decide your character to look. If the player is not resusitated by an EMT or teammate, the player is then prompted to respawn at the location of their last sync (house, apartment, city) Private servers have some control over what types of items players will drop on death, if any at all. 6. Can you expand on how the housing system will work? Size and availability of apartments and houses? Players can choose to own or rent housing in Identity, while apartments can also be shared with a friend or roommate depending on the size of the property. For instance, two friends, or a married couple can choose to purchase a 2 bedroom apartment where they both can live comfortably with each other. Apartments and houses are fully customizable, allowing players to place furniture and objects anywhere in the room. Home-owners can invite other players into their apartment or house at any time. Players cannot access another players home without an invitation. 7. Will there be any specific safe areas where people can go AFK or sit and socialize without being killed or robbed? There are safe zones within certain types of buildings in Identity. Metal detectors serve to preserve immersion, and will temporarily remove any weapons upon entry, allowing all players in the area to safely relax, socialize and meet new friends. These safe zones are known to us as “Sub-Hubs” or social gathering points that reflect on the lifestyle theme of their environment (Biker Bar, Business club, Bum alley, etc.). While many of these areas can only be accessed by law-abiding citizens, some Sub-Hubs are neutral and can be entered by any player on the map. Few areas are designated gathering points for active criminals looking for the right crime of opportunity, or new friends to help them plan their next heist. 8. How will player identification work in game? Will names appear above players heads? If so, at what distances will they be seen? As our design stands right now, the official servers do display names over heads within certain ranges. Some things like masks and balaclavas can affect this. Moreover, private servers have an option where they can hide names from all players unless greeted. By this I mean you won’t see the name over another player until they perform an emote action, after which you’ll always see their name.