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Showing most liked content on 02/04/2016 in Posts

  1. 3 points
    Identity is an online game and can only be played online. The social interaction is a huge part of what makes it great.
  2. 2 points
    I don't think anyone understands this properly as of late, except @Atmosphere and and @jcdock. Your background/wallpaper is an image. Your desktop is what you see when no other windows are open. I would post a picture of mine, but I'm not at my computer.
  3. 2 points
    Come here, it's brilliant! England FTW!
  4. 2 points
    England FTW! I want to live in London!
  5. 2 points
    @Motown The course is 70% programming. ps. forgot to say in my intro: I am from England. London FTW!!!!!!
  6. 1 point
    Identity has already confirmed a hunting system and player made products being directly affected by Supply and Demand. My question is how hunting fits into this mechanic of Supply and Demand. For example: If a player is constructing an exotic fur coat to sell across specific Identity locations, would he in turn have to order the furs that are being affected by how much hunters are supplying within the market(s)? A few other questions to raise about hunting: How will the license system work? Does the player simply apply for a general hunting license or will he have to request them per specific animal. Perhaps a tier based system? (Player starts with a starter license that allows him to hunt Rabbits, smaller birds, ect.) Another question I feel I should raise is hunting seasons. Is it planned to have specific periods of time on the server where certain animals are off limits to be hunted? This could be a neat way to attmept to manage the Supply and Demand of servers in a less aggressive way. Example: A player who hunts deer and attempts to sell it a period of time where deer are not to be hunted, then he could potentially earn more money (unless the Supply is simply too large). Also a cool idea for penalizing hunters for killing animals that are off limits is by charging the player a small fee, temporarily revoking the license or some of its features/benefits. Or by penalizing said hunter in a form of progression (less progress earned from hunting over a small period of time or deducting a small amount of progress). I apologize for the barrage of questions and ideas. The hunting aspect of Identity has been running rampant in my head lately and I felt that I should share some of these ideas to hear what you all think, or perhaps get a response from some of the Devs to hear their thoughts. I understand they are a bit hands full balancing other ideas, and pushing some of the limitations they may be experiencing while implementing other great features to the game. Thank you all for your time
  7. 1 point
    Squeakers won't play this game because it will be too complex, and they won't be able to run around shooting people. I'm glad that the devs are making it as realistic as they are, that should get rid of most of the under 15s and bad roleplayers.
  8. 1 point
    would be funny if you would get noobs into your car to produce soylent green
  9. 1 point
    That is called being a dick
  10. 1 point
    Welcome Goopy. I'm the guy who added you on steam a while back.
  11. 1 point
    Ignore the hotbar and other things, there will be no manual operating. Imagine that ambulance as a 3D space that your character is standing in, now imagine moving to different objects the help the patient make it. No on hand control persay, just moving to a defib and pressing E, or the Cabinet full of Drugs. Personally I think coming to a corpse, performing some simple actions on the spot and having them be revived is simply too bland, and straight forward. However I agree, there should be a degree of simplicity but I think the most important thing is Immersion while still having fun. EDIT: None of what I just said was confirmed by Devs, I am stating my opinions if such a system existed. I personally think its a great system if fleshed out properly.
  12. 1 point
    I agree, they need to be careful if this is a plan for implementation. The stocks in-game should resemble real life "No potential Gains without Potential Pains" but still retain aspects of simplicity that makes the system work.
  13. 1 point
    I think that a commission is good, but may be pointless now, as first we have to see who is going to be on the same server as who. Having mafia's in a commission that play on another server is pointless. That's like in real life 2 mafias having rules, but the mafias are in different countries and will never see each other.
  14. 1 point
    Cool! I would recommend Jack, because that's more serious than Goopy Power, but that's your choice. And thanks, I would never have found out this website was being launched if it wasn't for your Youtube Channel.
  15. 1 point
    Awesome man! Great to see people interested in this game from all across the world!
  16. 1 point
    blade and soul = esports future = get yourself the mask from the next dungeon
  17. 1 point
  18. 1 point
    Thanks for the support, FrankGriffin! The Identity team greatly appreciates every contribution!
  19. 1 point
    Hey Frank! Yes, with the $30 (or $25 if pledged using Kickstarter), you do have access to play all 3 of the modules as well!
  20. 1 point
    A bunch of wallpapers that change every few minutes.
  21. 1 point
    The problem is that will lead to people shooting planes out of the sky, or the equivelant for whatever business they invest in. A stock market would be great, but it has to have the potential to ruin you if you aren't smart about it, otherwise they may as well make a 'free money' button.
  22. 1 point
    Thank you, but I actually been here for ages. I just never did an introduction.
  23. 1 point
    I like the thought that a EMT will do a little more than just randomly stab people to life. I would also be happy if they had some more deepth, i mean epinephrine isnt the cure for everything. I also dont mean that we/they should have a pharmachy of diffrent drugs to choose from.
  24. 1 point
    Or we could chop up and cook YOU!
  25. 1 point
    we would have to eat ingame vegetables D:
  26. 1 point
    How will adding player permissions work? will it be a physical thing where the owner has to walk up to the key hangar and add someone's name or will it just be like go to menu > options > housing > add member? Question for @Vix
  27. 1 point
    But, but, but.......I neeeed it.
  28. 1 point
  29. 1 point
    @Atmosphere that's already existing. it's a deathmatch game called dayz in that zombies are annoying obstacles
  30. 1 point
    Oh well, I hope my rusted car atleast has working headlights
  31. 1 point
    I think it would be a good idea if you could tell if a player has taken drugs. Their pupils could get bigger and they could start grinding their teeth or have needle marks on their arm. Any other way besides being caught in the act, so the police would know if they're high and what they're high on.
  32. 1 point
    The wallpapers change every 10mins based on a folder of pictures
  33. 1 point
    [AUTOMATED RESPONCE #13] Due to high demand for "HUMAN RIGHTS" in the area designated as "IDENTITY", a scheme for "TRIALS: has been put into workings. Celebrate consumers! If trial duration of "TRAIL" is a failure, original methods will be reinstated and execution will return to it's former status as a peaceful resolution. We here at Platinum Divinity appreciate and welcome your feedback, we tailor our services individually for each and every area. Do not fight change, welcome it. [END RESPONCE]