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Showing most liked content on 01/28/2016 in all areas

  1. 5 points
    Maybe we can make this the most liked post on the forums!
  2. 2 points
    not sure, just gonna put this cat gif here.
  3. 2 points
    There are islands and even countries without airports that you have to travel to by ship. You'd know if you played Plague INC. v.v
  4. 2 points
    always the one who posts john cena content
  5. 1 point
    We at Asylum Entertainment are very excited to tell you, our community, how you will be able to get into the game sooner than you think! Identity's modules are small portions of Identity which will be released before Identity is ready for the world. This lets you experience part of the game months sooner than otherwise possible. The first module you'll be getting your hands on is a social environment which we've called Town Square. The Town Square will include all major social components, and will allow you to finally create and customize your characters. You can meet hundreds of new people and explore several cool features of the peaceful city life. For more details on Town Square, check out the modules page on the Identity website. Following the release of Town Square you'll experience SWAT player versus player action and eventually vehicle races of all sorts. We'll be bringing you more information on the modules as they progress!
  6. 1 point
    Introduction The Mariano Crime Family is an Italian-American organised crime family based on the ancient principles of Cosa Nostra. Like the Genovese Crime Family of New York City, the Mariano Crime Family are considered the 'Ivy League' of organised crime, mainly because of their ability to adapt with the times and find new ways of making money even as law enforcement clamp down on the mob. One of the key differences between this and other criminal organisations is the sanctity placed on loyalty and brotherhood, two values which have unfortunately become rare in the underworld. Structure The organisational structure of the Mariano Crime Family is the same as that of other Italian-American and Sicilian crime families. Low-level associates of the organisation work on the streets, making money in the hopes of eventually becoming 'made men' (official members of the family). Once they are 'made', associates are promoted to the rank of soldier, or 'soldato'. Soldiers operate in crews of up to 10, which are each lead by a captain or caporegime (shortened to capo). A capo is essentially a lieutenant, managing his crew and ensuring that they are earning money without breaking the rules of the family. There can be anywhere from 2 to 20 crews in a family depending on its size, each operating independently of each other (for the most part) but ultimately part of the same organisation. All of the families captains report to the underboss, the second-in-command and one of the most powerful members of the family. The duty of the underboss is to oversee the day-to-day running of the family, ensure that business is running smoothly and that captains are passing up their kick-up (more on this later). The consigliere acts as an advisor to the boss, helping him steer the family in the right direction and settling disputes both within and outside the family. Finally, the Boss (also known as the Don, or Godfather) is at the very top of the pyramid. All decisions, including who gets made, who the families captains are, and who runs what rackets (criminal jobs), are made by him. At the end of the day, the Don gets a cut of all profits made by the family. Kicking Up Key to the power structure of the mafia is the practice of 'kicking up'. Essentially, all this means is that at a certain pre-determined time (probably once a week or once every two weeks), anybody earning with the family (this means associates and made men alike) must pass a certain amount of their profits to their superiors. Associates kick up to whichever made man they are working for. Soldiers kick up directly to their captain under all circumstances, while captains all kick up to the administration of the family (meaning the underboss, boss, and consigliere). The amount that one is expected to kick up differs based on rank and the rackets one is working, but the minimum amount will always be fair and reasonable. Unless you are particularly reckless, kicking up will not be a chore, and most of the time only about 10% of your weekly income will go towards it. However, basic math tells you that the more you earn, the smaller the percent of your earnings you will need to kick up to satisfy the minimum requirements. Then again, kicking up even more than the minimum is a good way to get noticed by the higher-ups and possibly earn you a promotion (which obviously means more opportunities to earn big money). It is always the best earners who are the most respected in the family. It is important to remember that just because you have people working for you and kicking up to you, you should not slack off. Everybody, from the associates to the boss of the family, actively work to earn money on top of what they are earning from kick-up. Nobody sits around waiting for payments and drinking coffee. How to Join It is important for the organisation that our members are competent (skilled) and intelligent, that way everybody is able to make as much money as possible. Even though being an associate of the Mariano family is potentially one of the higher paying jobs available to most people in Identity, being a 'made man' is where the real money is. The higher your rank, the more money and opportunities are available to you. To join, simply work with well-connected associates or made men in the family. Make money and every so often, kick up a decent amount of what you make to your higher-ups. The more you bring in, the better your reputation will be. Of course, it isn't just about money. You need to demonstrate that you are loyal to the family before all else, and that you know and understand omerta (more on this coming up). Once you have earned the respect of the families administration, you will be considered for being made. The very best associates are evaluated and hand-picked to become official members of the family, and therefore expand their earning potential (for themselves and the family) infinitely. It is best not to ask to get made, as this will only annoy and slow down the process. Instead, demonstrate that you are both loyal and a good earner, and you will have your best shot at becoming an official member of the family. Rules of the Family The rules of the Mariano Crime Family are quite simple. For simplicities sake, they are referred to as 'omerta' (pronounced oh-mer-tah). They are: - Your loyalty to the family comes before all else. - Never hurt or kill another made man under any circumstances, and only harm an associate if you have a very good reason to do so. - Never co-operate with the police in any way. If the police ask you about anything related to business, you know nothing. You're simply a businessman. - Do not discuss family business with anybody who is not either a made man, or very well connected to the family. - Make sure you are not late with your payments. You would not like your underlings being late with their payments to you, so show the same courtesy. If you follow these simple rules and generally try to avoid causing trouble, you will find your time in the Mariano Crime Family very rewarding and fun. Conclusion The Mariano Crime Family is an organisation for people who value loyalty, brotherhood, and intelligence. We are, in the truest sense of the word, a family. This is an organisation for those who aren't content with being a part of any old gang. If you would like to discuss further, feel free to send me a private message. Keep in mind that our organisation will operate on the Australian server so, while we are not opposed to doing business with US or UK people, we only accept made men who are willing to play on the Australian server. Regards, J.M
  7. 1 point
    The Safehouses Need a safe place to hide? Running from those pesky police? Need to lie low for a day, week, month? Then we're here for you! The Safehouses are a series of properties and buildings scattered all over the area of Identity meant specifically for your hiding needs! From the hottest shore to the highest mountain, our properties are here to keep you secure! Whether you're running from the mob, police, or random security forces; for a small fee, we'll protect you! We shelter both sides of the conflict, and client confidentiality is our number one priority. Whether you're a hitman, security guard, robber, or militiaman, if you have money, we'll take you in! Our high security facilities offer the highest protection, whether you want a place to lie low, be it a fortress or a beach house, we will provide! Rates (minimums): (note, rates will fluctuate due to how 'sought after' you are, and where you're planning to resort) 1 day- $500 5 days- $2200 1 week- $2800 2 weeks- $5000 For more rates please consult with our experienced agents! Now Hiring: Realtors Agents Caretakers Contractors Please contact Vohnde for more information.
  8. 1 point
    Is Identity going to contain Information Technology career paths? I know it'd be quite a lot of coding/scripting needed to make a virtual world within a virtual world, but is there any possibility of seeing this in the world of Identity?
  9. 1 point
    1. row: ...abilities in jc3: just cause 3 is a sandbox explode everything game. 2. row: ...features like drifting...: it's a game with realistic driving physics. no drift button. if you don't know how to use the brake, turn, release break, volles roär and turn back you'll never learn drifting. 2. row: sliding: the same like for drifting 2. row: lifting car: it's a realistic game. if they add hydraulics it will be ingame expensive, you're car's axis will break and yeah. just google 2. row: refil gas: what gas? laughing gas? 4. row: flipped cars lifting back: you'll need a tow truck or a crane. you know identity wont be a gta v mod, right? 5. row: wheelis: 100% possible with a vanilla bike. with a car only by completely modifying it. but i think it won't be available ingame. maybe on private servers that use mods. would be cool but it would fit more into gta v. 5. row: crazy bike stunts like in gta v: seriously? if you fall down too fast with a bike it gets wrecked and you and your nuts are dead. gta v allows you to fall down from >100 miles over the ground and land with a bike or car without any damage. unrealistic- 6. row: bike customization: available in reallife and most probably ingame. 6. row: abilities depending on talent: it's called skill. go to the ingame gym or whatever or read a book to get better with bikes. carefully enough?
  10. 1 point
    There is going to be an automated "Driver license test", but it's more like a tutorial showing an instructing you how to do basic things and not really judging your driving skills.
  11. 1 point
    People should have to call 9/11, and the police should be able to detect where the call is coming from, as long as the person stays on the line for long enough. Nobody really texts the police, but what you would do is call them and leave the line open so they can hear what is going on, and track your location.
  12. 1 point
    People are forgetting that this is a game about realism, so you aren't going to get an armoured batmobile with machine gun turrets on either side no matter how much you pay.
  13. 1 point
    Honestly a lot of these ideas are too big to comprehend, it would cost a fortune to get a car modded and extremely hard to get. If there are even going to be car mods i think that while the mod is being installed, the car is taken away from you for a long time.
  14. 1 point
    I wonder which post has the most views
  15. 1 point
    Yes I am also excited for RPing in this game but sometimes people try too hard on the forums
  16. 1 point
    They have said that players will not be able to run banks.
  17. 1 point
    It's gonna be ages until the game comes out, and everyone here is hyped, but I think it would be good if there were more images and videos released to keep people here, and bring new people in. With the game so far down the track, some content like that would help. Any devs have any opinions on this?
  18. 1 point
  19. 1 point
  20. 1 point
    Can't wait to run the crime world with the Marianos
  21. 1 point
    Smart guy. Is this what I should expect to see in the Identity Police Force?
  22. 1 point
  23. 1 point
    Why would I wanna be annoyed in a game.... this isn't a life simulator. What's next, I can't run cause I my character will have arthritis? e.e
  24. 1 point
    No you'd goto the hospital/doctors.
  25. 1 point
    It would be good if it were like Australia's state of New South Wales laws how police are allowed to search both premises and vehicle if you are a registered firearms owner to ensure correct storage of the firearm. Police should always be armed whilst on duty, just like in real life. I think someone said something about this on Identity's facebook page, but I can't find the comment at the moment.