Changing what it means to be an MMORPG

For over a decade the term MMORPG (massively multiplayer role-playing game) has been associated with grinding and repetitive gameplay. With the help of its supporters, Identity is changing that and restoring the genre to its roots: an open world free of restrictions with a destiny determined by the players.


Dev Blog #014 - Sneak Peek
A Sneak PeEk

Environment out-take from coming video; player-ownable farmsteadI'll get right to the bits which I know you're all excited for and wondering about: the upcoming gameplay video. We'd really hoped to get it out in January, but I sit here at 10pm on the 31st finally getting time to write up this dev blog. It won't be tonight, but it's going to be really, really soon.

We did run into some delays for animation content which set us back almost two weeks on the video content. The delayed art was external and out of our control, but it's all handled and now we're...   
Dev Blog #013 - Keeping it Real
Happy Holidays From Asylum!

The holidays are upon us, and the team at Asylum begins their short rest! We've been busier than ever, and this coming January is shaping up to be one of our biggest months in a very long time, if not ever.

Our expanded team has been working hard on game features beyond the Town Square, and you're finally going to be getting a glimpse of true Identity gameplay very soon in the new year; that's just the start.

Keeping it Real

Primary systems in Identity such as weapons and vehicles are being developed to operate as realistically...   

Dev Tracker

Follow Identity's development team on the official forums. All of the most recent activity is displayed here. Note that contents of developer posts is likely correct, although it's not to be considered final and/or official.


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